How rip.fun works and makes money
You buy a mystery card or a real sealed pack held in rip.fun's vault. What you pull is a raw card recorded on Base. A buyback pays USDC, and no page says how that USDC leaves.
By Alexander Korsager · Checked 7 October 2026 · We earn nothing from any app on this site
Tap the pack to walk one rip at rip.fun, with its own published term at each step. No money, no real cards; the art is illustration.
A rip, step by step
Tap a step. Each figure opens the page it was read on. A dashed tile is a term not found on rip.fun's public pages.
1. Sign up and fund
6 of 8 terms published- Minimum ageFrom its own terms or store listing.
18
Read on the operator's own page
“You must be eighteen (18) years old or otherwise capable of forming a binding contract in your jurisdiction to use the Service.”
The sentence allows “or otherwise capable of forming a binding contract”.
Checked 6 Oct 2026.
Open the source - US states excludedNo US state is excluded on any page read. The terms bar only people in or from jurisdictions under a US trade embargo, naming Cuba, Iran, North Korea, Syria and three regions of Ukraine.
Not published
We looked and the operator does not publish it
No US state is excluded on any page read. The terms bar only people in or from jurisdictions under a US trade embargo, naming Cuba, Iran, North Korea, Syria and three regions of Ukraine.
Checked 6 Oct 2026.
- Runs onWhere you can open an account and buy.
Web
Read on the operator's own page
The site and docs link to no app, and a US App Store search returned none from this operator.
Checked 6 Oct 2026.
Open the source - Account“Connect or create a RIP smart wallet to start Coinflow checkout.” Read through a US page reader.
- Pay with“Card (Coinflow)” or “Wallet”, beside a “No fees” label. Prices are in dollars. Read through a US page reader.
- ID check to buy“KYC is required only for redemptions, not for buying, selling, or holding digital items”.
- Countries barredCuba, Iran, North Korea, Syria and three regions of Ukraine, plus sanctioned persons.
- What a Gem is worthNot publishedA $55 card “Earns +11 Gems”. No page read says what a Gem buys.
2. Pick a pack
6 of 6 terms published- Basic Mystery Cards$5
- Gold Mystery Packs$15
- Starter Mystery Cards$25
- Pro Mystery Cards$55
- Lowest packThe cheapest pack on a public page.
$5
Read on the operator's own page
“Basic Mystery Cards $5.00”
The cheapest mystery product. Sealed packs are sold beside these at market price: an Ascended Heroes booster pack was $13.21.
Checked 6 Oct 2026.
Open the source - Highest packThe dearest pack on a public page.
$55
Read on the operator's own page
“Pro Mystery Cards $55.00”
The dearest mystery product. Sealed product on the marketplace goes far higher: one Elite Trainer Box was listed at $1,325.65.
Checked 6 Oct 2026.
Open the source - Odds shownWhether you can read the odds before paying.
Public, no account
Read on the operator's own page
“Odds Common 65% Uncommon 31% Rare 3% Chase 1%”
Checked 6 Oct 2026.
Open the source - Odds detailHow finely the odds are broken down.
Rarity tiers
Read on the operator's own page
“Common 47% Rare 49% Chase 5%”
A chance per named tier with no dollar range, so no pack can be simulated. A “View odds” control was not read. Real booster packs carry no operator odds.
Checked 6 Oct 2026.
Open the source - Odds change with stockWhether the odds move as cards are pulled.
Yes
Read on the operator's own page
“Odds are calculated in real-time.”
Checked 6 Oct 2026.
Open the source - Stated average valueIts own figure for the Basic Mystery Cards pack.
3. Reveal the card
6 of 7 terms published- What a mystery buy holdsThree tiers of “1 card”, and a Gold pack with “1 pack inside”. Read through a US page reader.
- Card conditionGrading is announced as coming “soon”.
- Where the card goesYou hold a token on Base. “As long as an item remains digital, RIP.FUN maintains custody of the physical asset.”
- RandomnessOutcomes use “Proof of Play’s vRNG system”. The page gives no step to check a pull.
- After you pay“ALL PURCHASES OF MYSTERY PACKS AND DROPS ARE FINAL AND CANNOT BE REFUNDED.”
- A pack left unopenedOpening rules may include “auto-reveal”, where rip.fun reveals the pack “after the reveal period has passed”.
- Wait for a Regular RipNot publishedThe pack is “added to our opening queue”. No time is given.
4. Sell back, hold or ship
6 of 8 terms published- Sell-back rateThe share of its own valuation the operator offers.
86%
Read on the operator's own page
“86% Instant Buyback”
Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”.
Checked 6 Oct 2026.
Open the source - Selling feeNo fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.
Not published
We looked and the operator does not publish it
No fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.
Checked 6 Oct 2026.
- Offer windowThe terms add that offers are “best-effort and limited in duration”, with “no guarantee about the promptness or availability of any offer”.
2 days
Read on the operator's own page
“Buyback offers are valid for 48 hours.”
The terms add that offers are “best-effort and limited in duration”, with “no guarantee about the promptness or availability of any offer”.
Checked 6 Oct 2026.
Open the source - Sell-back paid asThe form the offer is paid in.
Stablecoin
Read on the operator's own page
“Users will receive funds in USDC to their ripdotfun wallet/account, which can be used on the marketplace or for future purchases”
Buybacks are described for mystery products only.
Checked 6 Oct 2026.
Open the source - Auto-sold afterNo automatic sale is described. The terms describe automatic reveal of an unopened pack only.
Not published
We looked and the operator does not publish it
No automatic sale is described. The terms describe automatic reveal of an unopened pack only.
Checked 6 Oct 2026.
- Ships cardsWhether the physical card can be sent to you.
Yes
Read on the operator's own page
“redeemable for physical delivery worldwide at any time”
Needs identity verification and at least 5 items per order. It “ships to most countries worldwide, with limited exceptions” that are not listed.
Checked 6 Oct 2026.
Open the source - Shipping feeWhat you pay to have a card posted.
$6 base fee plus $8 for every 25 items; its own pages disagree
Read on the operator's own page
“Redemptions incur a flat $6 base fee, plus $8 for every 25 items redeemed.”
No carrier price is published. US orders add sales tax on the items' fair market value; orders abroad add local duties and VAT.
Checked 6 Oct 2026.
Open the source - Shipping timeThe operator's own stated time.
US about 5 to 10 business days after processing; abroad varies
Read on the operator's own page
“United States: ~5–10 business days after processing”
Checked 6 Oct 2026.
Open the source
5. Withdraw
3 of 6 terms published- WithdrawalsSearched all 21 docs pages and the site pages read for a way to move USDC out or turn it into dollars. The only statement is that it “can be used on the marketplace or for future purchases”.
Not published
We looked and the operator does not publish it
Searched all 21 docs pages and the site pages read for a way to move USDC out or turn it into dollars. The only statement is that it “can be used on the marketplace or for future purchases”.
Checked 6 Oct 2026.
- Withdrawal methodsNo withdrawal method is named on any page read.
Not published
We looked and the operator does not publish it
No withdrawal method is named on any page read.
Checked 6 Oct 2026.
- Withdrawal minimumNo minimum is stated.
Not published
We looked and the operator does not publish it
No minimum is stated.
Checked 6 Oct 2026.
- A buyback lands asIt “can be used on the marketplace or for future purchases”. That is the only use named.
- Exits the terms name“accept a buyback offer, list and sell on the marketplace, transfer to another account, or redeem the physical asset”.
- The card's tokenThe terms say this of the token. No page says the same of the USDC balance.
1 term this guide does not cover: the “View odds” panel.
This guide covers the mechanics only. Whether it suits you is in the rip.fun review, and the basics of the format are in what card ripping is.
Where the money goes
One pack, followed from your payment to what arrives. Only terms read on rip.fun's own pages enter the sum.
- You pay$5The price of one Basic Mystery Cards pack.
- Average card value$5
- Sell-back offer−$0.70$4.30Rate:of the value rip.fun sets.
86%
Read on the operator's own page
“86% Instant Buyback”
Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”.
Checked 6 Oct 2026.
Open the source - Arrives as USDC$4.30
- Selling fee
Not published
We looked and the operator does not publish it
No fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.
Checked 6 Oct 2026.
- Paid as
Stablecoin
Read on the operator's own page
“Users will receive funds in USDC to their ripdotfun wallet/account, which can be used on the marketplace or for future purchases”
Buybacks are described for mystery products only.
Checked 6 Oct 2026.
Open the source- Can be withdrawn
Not published
We looked and the operator does not publish it
Searched all 21 docs pages and the site pages read for a way to move USDC out or turn it into dollars. The only statement is that it “can be used on the marketplace or for future purchases”.
Checked 6 Oct 2026.
- $0.70 of the $5 does not come back. No selling fee is published, so none is taken off here.
Run the same sum for every app in the cash-back calculator, weigh the three exits in keep, sell or ship, or see every app's exit terms on the cash-out page.
How rip.fun makes money
Only lines its own documents state, or that follow from its published numbers. Nothing here is an estimate.
- Stated on its own pages
Sell-back discount
The offer is 86% of the value rip.fun puts on the card.14% of the card's value
Read on the operator's own page
“86% Instant Buyback”
Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”.
Checked 6 Oct 2026.
Open the source - Stated on its own pages
Shipping or retrieval fee
No carrier price is published. US orders add sales tax on the items' fair market value; orders abroad add local duties and VAT.$6 base fee plus $8 for every 25 items
Read on the operator's own page
“Redemptions incur a flat $6 base fee, plus $8 for every 25 items redeemed.”
No carrier price is published. US orders add sales tax on the items' fair market value; orders abroad add local duties and VAT.
Checked 6 Oct 2026.
Open the source - Stated on its own pages
Code cards from an opened pack
Kept by rip.funWhen rip.fun opens a pack for you, the terms say its digital code cards “shall immediately become the exclusive property of ripdotfun”. A pack shipped sealed keeps its code.Read the source - Stated on its own pages
Marketplace fee
2.5% or 3%Stated two ways. The docs say “a 2.5% fee”. The service agreement says any transfer carries a fee “equal to 3% (three percent) of the total consideration paid”.Read the source - Stated on its own pages
Sealed box opening fee
$4.50 a product“The opening fee is a flat $4.50 per sealed product, regardless of how many packs you choose to open.” It covers trainer boxes, booster boxes “and other sealed products”.Read the source - Follows from its published numbers
Pack price above average card value
None on this packThe Basic Mystery Cards pack costs $5 and rip.fun's own stated average value is $5. Across the 3 packs listed, the stated average runs from 100% to 103% of the price. What rip.fun pays for the cards is not published.Read the source - Not published
2 lines its own pages do not state
- Fee on a sell-back
Not published
We looked and the operator does not publish it
No fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.
Checked 6 Oct 2026.
- Fee to withdraw the balanceNot published
- Fee on a sell-back
What rip.fun pays for its cards, its margins and how the business is doing are not published, and we do not guess. Whether the numbers can favour a buyer at all is the subject of is card ripping worth it.
The clock after the reveal
How long each choice stays open, from rip.fun's own pages.
- The revealThe card is revealed and the clocks start.
- The sell-back offer lapses
2 days
Read on the operator's own page
“Buyback offers are valid for 48 hours.”
The terms add that offers are “best-effort and limited in duration”, with “no guarantee about the promptness or availability of any offer”.
Checked 6 Oct 2026.
Open the source - 3 monthsTo claim your cards if rip.fun announces it is closing, at your own shipping costRead the source
- Shipping, once you ask for the card
US about 5 to 10 business days after processing; abroad varies
Read on the operator's own page
“United States: ~5–10 business days after processing”
Checked 6 Oct 2026.
Open the source
- No automatic sale is stated.
No limit stated
We looked and the operator does not publish it
No automatic sale is described. The terms describe automatic reveal of an unopened pack only.
Checked 6 Oct 2026.
Your own pack on camera, and the code card stays behind
Beside its mystery range, rip.fun sells real sealed packs and opens them for you. Its terms say what it keeps.
Who is behind rip.fun
The names on its terms, its store listings and its partner pages. Sourced facts only.
How the other apps work
The same walk-through for each of the others, then every review and the pages that set two apps side by side.
Reviews and head-to-heads
Questions about how rip.fun works
How does rip.fun work?
You connect or create a wallet in a browser and buy a mystery card, a mystery pack or a real sealed pack held in rip.fun's vault. The card you pull is raw and recorded as a token on Base. You can take a buyback in USDC on mystery products, list the card, or have it shipped.
How does rip.fun make money?
Its own pages state: sell-back discount, shipping or retrieval fee, code cards from an opened pack, marketplace fee and sealed box opening fee. Not published: fee on a sell-back and fee to withdraw the balance. We do not estimate margins or what rip.fun pays for cards.
Where do rip.fun's cards come from?
Its docs say it sources “directly from established, vetted distributors and dealers” and names none. It does not accept cards or packs sent in by users. Every pack is said to sit in its own facility before it is opened.
Do you get the code card from a pack rip.fun opens?
No, by its terms. Digital code cards in a pack that rip.fun opens become its property, and it has no duty to pass them on. If you have the pack shipped to you sealed, you keep whatever is inside.
Can you cash out of rip.fun?
Not confirmed. A buyback pays USDC to your rip.fun wallet, which the terms say can be spent on the marketplace or on more purchases. No page read on 7 October 2026 describes sending that USDC out or turning it into dollars.
Sources18
- rip.fun terms of service (4 Feb 2026) docs.rip.fun
- Service agreement (4 Feb 2026) docs.rip.fun
- Redemption policy (4 Feb 2026) docs.rip.fun
- Docs: our marketplace docs.rip.fun
- Docs: openings docs.rip.fun
- Docs: mystery packs docs.rip.fun
- Docs: ungraded and graded cards docs.rip.fun
- Docs: pricing calculation docs.rip.fun
- Docs: platform architecture docs.rip.fun
- Docs: asset storage and insurance docs.rip.fun
- Docs: redemptions and shipping docs.rip.fun
- Docs: KYC process docs.rip.fun
- Mystery packs list rip.fun
- Gold Mystery Packs page rip.fun
- Pro Mystery Cards page rip.fun
- Starter Mystery Cards page rip.fun
- Basic Mystery Cards page rip.fun
- rip.fun homepage rip.fun

Every figure was read on public pages between 6 October 2026 and 7 October 2026. Nothing here has been tested with money yet. cardrip earns nothing from rip.fun.



