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27 of 35 terms published

How rip.fun works and makes money

You buy a mystery card or a real sealed pack held in rip.fun's vault. What you pull is a raw card recorded on Base. A buyback pays USDC, and no page says how that USDC leaves.

Tap the pack to walk one rip at rip.fun, with its own published term at each step. No money, no real cards; the art is illustration.

A rip, step by step

Tap a step. Each figure opens the page it was read on. A dashed tile is a term not found on rip.fun's public pages.

1. Sign up and fund

6 of 8 terms published
  • Minimum age
    18

    Read on the operator's own page

    “You must be eighteen (18) years old or otherwise capable of forming a binding contract in your jurisdiction to use the Service.”

    The sentence allows “or otherwise capable of forming a binding contract”.

    Checked 6 Oct 2026.

    Open the source
    From its own terms or store listing.
  • US states excluded
    Not published

    We looked and the operator does not publish it

    No US state is excluded on any page read. The terms bar only people in or from jurisdictions under a US trade embargo, naming Cuba, Iran, North Korea, Syria and three regions of Ukraine.

    Checked 6 Oct 2026.

    No US state is excluded on any page read. The terms bar only people in or from jurisdictions under a US trade embargo, naming Cuba, Iran, North Korea, Syria and three regions of Ukraine.
  • Runs on
    Web

    Read on the operator's own page

    The site and docs link to no app, and a US App Store search returned none from this operator.

    Checked 6 Oct 2026.

    Open the source
    Where you can open an account and buy.
  • Account
    A RIP smart wallet

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    “Connect or create a RIP smart wallet to start Coinflow checkout.” Read through a US page reader.
  • Pay with
    Card or wallet

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    “Card (Coinflow)” or “Wallet”, beside a “No fees” label. Prices are in dollars. Read through a US page reader.
  • ID check to buy
    None, it says

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    “KYC is required only for redemptions, not for buying, selling, or holding digital items”.
  • Countries barred
    US-embargoed only

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    Cuba, Iran, North Korea, Syria and three regions of Ukraine, plus sanctioned persons.
  • What a Gem is worthNot publishedA $55 card “Earns +11 Gems”. No page read says what a Gem buys.

1 term this guide does not cover: the “View odds” panel.

This guide covers the mechanics only. Whether it suits you is in the rip.fun review, and the basics of the format are in what card ripping is.

Where the money goes

One pack, followed from your payment to what arrives. Only terms read on rip.fun's own pages enter the sum.

Pack price
The card is valued at
Dashed choices are assumptions, not published figures.
  1. You pay$5
    The price of one Basic Mystery Cards pack.
  2. Average card value$5
    rip.fun's own figure:
    $5 on a $5 pack

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
  3. Sell-back offer−$0.70$4.30
    Rate:
    86%

    Read on the operator's own page

    “86% Instant Buyback”

    Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”.

    Checked 6 Oct 2026.

    Open the source
    of the value rip.fun sets.
  4. Arrives as USDC$4.30
  5. Selling fee
    Not published

    We looked and the operator does not publish it

    No fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.

    Checked 6 Oct 2026.

    Paid as
    Stablecoin

    Read on the operator's own page

    “Users will receive funds in USDC to their ripdotfun wallet/account, which can be used on the marketplace or for future purchases”

    Buybacks are described for mystery products only.

    Checked 6 Oct 2026.

    Open the source
    Can be withdrawn
    Not published

    We looked and the operator does not publish it

    Searched all 21 docs pages and the site pages read for a way to move USDC out or turn it into dollars. The only statement is that it “can be used on the marketplace or for future purchases”.

    Checked 6 Oct 2026.

  6. $0.70 of the $5 does not come back. No selling fee is published, so none is taken off here.

Run the same sum for every app in the cash-back calculator, weigh the three exits in keep, sell or ship, or see every app's exit terms on the cash-out page.

How rip.fun makes money

Only lines its own documents state, or that follow from its published numbers. Nothing here is an estimate.

Stated on its own pages5
Follows from its published numbers0
Not published2
  • Stated on its own pages

    Sell-back discount

    14% of the card's value

    Read on the operator's own page

    “86% Instant Buyback”

    Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”.

    Checked 6 Oct 2026.

    Open the source
    The offer is 86% of the value rip.fun puts on the card.
  • Stated on its own pages

    Shipping or retrieval fee

    $6 base fee plus $8 for every 25 items

    Read on the operator's own page

    “Redemptions incur a flat $6 base fee, plus $8 for every 25 items redeemed.”

    No carrier price is published. US orders add sales tax on the items' fair market value; orders abroad add local duties and VAT.

    Checked 6 Oct 2026.

    Open the source
    No carrier price is published. US orders add sales tax on the items' fair market value; orders abroad add local duties and VAT.
  • Stated on its own pages

    Code cards from an opened pack

    Kept by rip.funWhen rip.fun opens a pack for you, the terms say its digital code cards “shall immediately become the exclusive property of ripdotfun”. A pack shipped sealed keeps its code.Read the source
  • Stated on its own pages

    Marketplace fee

    2.5% or 3%Stated two ways. The docs say “a 2.5% fee”. The service agreement says any transfer carries a fee “equal to 3% (three percent) of the total consideration paid”.Read the source
  • Stated on its own pages

    Sealed box opening fee

    $4.50 a product“The opening fee is a flat $4.50 per sealed product, regardless of how many packs you choose to open.” It covers trainer boxes, booster boxes “and other sealed products”.Read the source
  • Follows from its published numbers

    Pack price above average card value

    None on this packThe Basic Mystery Cards pack costs $5 and rip.fun's own stated average value is $5. Across the 3 packs listed, the stated average runs from 100% to 103% of the price. What rip.fun pays for the cards is not published.Read the source
  • Not published

    2 lines its own pages do not state

    • Fee on a sell-back
      Not published

      We looked and the operator does not publish it

      No fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.

      Checked 6 Oct 2026.

    • Fee to withdraw the balanceNot published

What rip.fun pays for its cards, its margins and how the business is doing are not published, and we do not guess. Whether the numbers can favour a buyer at all is the subject of is card ripping worth it.

The clock after the reveal

How long each choice stays open, from rip.fun's own pages.

  1. The revealThe card is revealed and the clocks start.
  2. 2 days

    Read on the operator's own page

    “Buyback offers are valid for 48 hours.”

    The terms add that offers are “best-effort and limited in duration”, with “no guarantee about the promptness or availability of any offer”.

    Checked 6 Oct 2026.

    Open the source
    The sell-back offer lapses
  3. 3 monthsTo claim your cards if rip.fun announces it is closing, at your own shipping costRead the source
  4. US about 5 to 10 business days after processing; abroad varies

    Read on the operator's own page

    “United States: ~5–10 business days after processing”

    Checked 6 Oct 2026.

    Open the source
    Shipping, once you ask for the card
  • No limit stated

    We looked and the operator does not publish it

    No automatic sale is described. The terms describe automatic reveal of an unopened pack only.

    Checked 6 Oct 2026.

    No automatic sale is stated.

Your own pack on camera, and the code card stays behind

Beside its mystery range, rip.fun sells real sealed packs and opens them for you. Its terms say what it keeps.

Regular RipYour pack, filmed“we record the entire opening. Each card is individually scanned and verified.”✓ Read at sourceSource
Instant RipA swap“You swap your unopened pack for a verified pre-opened one.” Same set, already scanned.✓ Read at sourceSource
The code cardGoes to rip.funThe terms assign rip.fun “all right, title, and interest” in digital code cards from any pack it opens.✓ Read at sourceSource
Gold Mystery Pack, $15Common 93%, Rare 7%One sealed pack. Recent pulls on its page were packs valued from $8.53 to $24.57. Read through a US page reader.✓ Read at sourceSource
Two return figures, one page106% and $56.25The Pro page showed “Est. Value Back Per Open 106%” and “Target EV $56.25” on $55. $56.25 is 102% of $55. Read through a US page reader.✓ Read at sourceSource
The pack in the docs3 packs, $52 expectedThe docs' mystery page says each “contains 3 real Pokémon packs”, with “Expected Value (EV): $52”. The pack on sale holds one, at $15.✓ Read at sourceSource
The buyback rate85%, 86% or 90%The docs head it “Guaranteed Liquidity” and say “85% of fair market value”. Card tiers show 86%; the Gold pack 90%, “For a limited time”. The terms call offers “best-effort”. Read through a US page reader.✓ Read at sourceSource
Redemption fee, a second version3%, $6 at leastThe policy says “Redemptions incur a 3% processing fee”, with a $6 minimum. The docs say a $6 base fee plus $8 for every 25 items.✓ Read at sourceSource
Stock on 7 October 2026All four sold outThe homepage banner the same day read “NEW Mystery Cards in stock!” Read through a US page reader.✓ Read at sourceSource

Who is behind rip.fun

The names on its terms, its store listings and its partner pages. Sourced facts only.

Legal entityripdotfun ltd.“ripdotfun ltd., a Delaware Corporation with an office at 1606 Headway Cir #9774, Austin, TX 78754, USA”✓ Read at sourceSource
Where the cards come fromDistributors and dealers“We source directly from established, vetted distributors and dealers.” None is named.✓ Read at sourceSource
Cards sent in by usersNot accepted“No, we don't currently accept outside cards or packs.”✓ Read at sourceSource
VaultIts own facility“our own secure facility with 24/7 monitoring and insurance coverage”. Where it is, and who insures it, are not published.✓ Read at sourceSource
Who values the cardsrip.fun's own oracleBuilt on completed sales from TCGPlayer, eBay and others. The terms say the model is not disclosed.✓ Read at sourceSource
ChainBaseSmart contracts “handle ownership, token minting, and verification on Base”.✓ Read at sourceSource
Card checkoutCoinflow“Gasless via paymaster + Coinflow”. Read through a US page reader.✓ Read at sourceSource
Identity checksVeriffBefore a redemption only. rip.fun says it does not receive or store the identity data.✓ Read at sourceSource
RandomnessProof of PlayNamed in the docs as the source of mystery outcomes. rip.fun's own claim.✓ Read at sourceSource
Arbitration clauseCited, not in the textThe terms point to “Section 25”. The published text has no numbered sections and ends mid-sentence.✕ Not confirmedSource

How the other apps work

The same walk-through for each of the others, then every review and the pages that set two apps side by side.

Reviews and head-to-heads

Questions about how rip.fun works

How does rip.fun work?

You connect or create a wallet in a browser and buy a mystery card, a mystery pack or a real sealed pack held in rip.fun's vault. The card you pull is raw and recorded as a token on Base. You can take a buyback in USDC on mystery products, list the card, or have it shipped.

How does rip.fun make money?

Its own pages state: sell-back discount, shipping or retrieval fee, code cards from an opened pack, marketplace fee and sealed box opening fee. Not published: fee on a sell-back and fee to withdraw the balance. We do not estimate margins or what rip.fun pays for cards.

Where do rip.fun's cards come from?

Its docs say it sources “directly from established, vetted distributors and dealers” and names none. It does not accept cards or packs sent in by users. Every pack is said to sit in its own facility before it is opened.

Do you get the code card from a pack rip.fun opens?

No, by its terms. Digital code cards in a pack that rip.fun opens become its property, and it has no duty to pass them on. If you have the pack shipped to you sealed, you keep whatever is inside.

Can you cash out of rip.fun?

Not confirmed. A buyback pays USDC to your rip.fun wallet, which the terms say can be spent on the marketplace or on more purchases. No page read on 7 October 2026 describes sending that USDC out or turning it into dollars.

Alexander Korsager

Alexander Korsager

Every figure was read on public pages between 6 October 2026 and 7 October 2026. Nothing here has been tested with money yet. cardrip earns nothing from rip.fun.