Card rip tools, on published terms
Tools that run on what each app publishes: its odds table and its exit terms. Nothing is estimated where an app publishes nothing.
By Alexander Korsager · Checked 6 October 2026 · We earn nothing from any app on this site
Tools, each on published terms15
Packs in the simulator8
Cards with a dated market price26
A free rip at Lastpack's real published odds. No money, no real cards.
All tools
15 tools, each built on what the apps publish. Where an app publishes nothing, the tool shows the gap.
- Pack simulatorWhat does a session look like at an app's published odds, after its sell-back?8 packs with published odds; 19 apps publish no odds
$5Free rip - Cash-back calculatorWhat does $100 of packs return at each app, and is it paid as cash or credit?Every rated app, on its own published average and sell-back rate
Lastpack$95$95 stablecoin
MNSTR$94.17$94.17 stablecoin
Collector Crypt$92.82$92.82 stablecoin - Keep, sell or shipFor one card: take the buyback, list it, or have it posted?Built on published terms; shipping quotes are yours to enterPULLEDvalued at$100
Arena ClubBuyback$90Keep$0 todayShip and sellAt most $76 - Offer checkerIs the sell-back offer on your screen fair for the card?26 cards with a dated market price; any other card on a sold price you enter
Fair: beats selling it yourselfMarket price$26.44The offer$19.25Sell it yourself$18.80 - 151 pack · $19.53Charizard ex$354.73 · 1 in 412 packsBlastoise ex$136.32 · 1 in 412 packsVenusaur ex$103.67 · 1 in 412 packsAverage contents $17.57Pull checklistWhich cards can a pack give, how often, and what do its contents average?10 Packs.com packs, the one app that publishes a full list
Before you buy a pack
- 27rated apps sorted by your six answersWhich app fits you?Which rated app fits where you live, your budget and how you want paying?Six questions; an unconfirmed answer is marked, not guessed
- 190packs with a price, from every rated appPack finderWhich pack at your budget leaves the most cash after the app's sell-back?Ranked on published prices, odds and sell-back rates
- 13packs with a published chance of a hitChase odds calculatorHow many packs does a hit take, and what does that many cost?Only packs whose app publishes its odds
- 7benchmarks on the same ladder as each app's packRips vs casino gamesHow does a pack's published return sit beside a casino game's?Casino figures from regulators' own reports
- 4public welcome offers, valued in cashFree pack value calculatorWhat does a welcome offer leave you able to withdraw?Each offer worked through its own conditions
After the pull
- 4marketplaces beside the app's sell-backSelling fee comparerWhat does one card leave you on each route out?From each marketplace's own fee page
- 4destinations: the app's fee plus import tax and dutyShipping a card abroadWhat does a slab cost to have posted outside the US, tax and duty included?Customs rules from each government's own pages, dated
- 3 of 5graders with a price list we could readGrade, regrade or sellSell a slab back, sell it as it is, or pay for a higher grade?Grading fees dated; your card's prices are yours to enter
- 3outcomes kept apart: kept, cash and creditRip ledgerWhat have you spent, and how much came back as cash?Stored in your browser only; exports to a file
- 25dated changes to operators' documentsOdds and terms trackerWhat has each app changed in its own terms, and when?Each entry shows the wording before and after
Where 1,000 sessions end
Pick an app. Each bar is how many simulated $100 sessions ended there.
Where 1,000 simulated $100 sessions end: Starter Pack (Steady)
- Median session ends with
- $89
- of the $100 it started with
- Sessions that end ahead
- 18%
- of 1,000 simulated
18% end ahead. Every card sold back at 100% of its value, paid in stablecoin.


