29 of 34 terms publishedHow Packs.com works and makes money
You buy Coins, open a re-created booster, and each card lands in a Backpack at a locked Coin value. From there you ship it or sell it back for Coins. No cash comes out.
By Alexander Korsager · Checked 7 October 2026 · We earn nothing from any app on this site
Tap the pack to walk one rip at Packs.com, with its own published term at each step. No money, no real cards; the art is illustration.
A rip, step by step
Tap a step. Each figure opens the page it was read on. A dashed tile is a term not found on Packs.com's public pages.
1. Sign up and fund
7 of 7 terms published- Minimum ageFrom its own terms or store listing.
18
Read on the operator's own page
“You must be over 18 years of age or the minimum legal age of majority whichever is higher”
Checked 6 Oct 2026.
Open the source - US states excludedWhere the terms say you cannot buy.
None named
Read on the operator's own page
“physically located in a jurisdiction in which access to the Site and use of the Service is not prohibited by law”
The terms name no US state. They admit US citizens and citizens of countries Mejmr has authorised; that list is not published.
Checked 6 Oct 2026.
Open the source - Runs onWhere you can open an account and buy.
- Deposit withVisa, Mastercard and American Express through Stripe. The homepage FAQ adds PayPal and ACH “subject to availability and region”; the help centre says “We don't currently support PayPal or bank transfers.”
- Minimum deposit“The minimum deposit is $10.” Crypto: about $10 worth of the coin.
- What you buy“Deposit $100 and you get 100 Coins.” No fee is added to a deposit.
- Unspent CoinsAsked for within 30 days, to the original payment method. Otherwise: “All purchases on Packs.com are final.”
2. Pick a pack
4 of 6 terms published- Lowest packThe cheapest pack on a public page.
$6.32
Read on the operator's own page
“Purchase 1 Pack 6.32”
In Coins, which the terms set at one US dollar each. Chaos Rising was the cheapest of the 47 packs in the list the site's pages load (api.packs.com/packs) on 6 October 2026; the price was then read on the pack's own page. Packs.com says prices refresh several times a day, so this is a dated read. Single pulls are priced separately.
Checked 6 Oct 2026.
Open the source - Highest packThe dearest pack on a public page.
$990.54
Read on the operator's own page
“Purchase 1 Pack 990.54”
In Coins. Unlimited, a Magic pack, was the dearest of the 47 packs in the list the site's pages load on 6 October 2026; the price was then read on the pack's own page. Prices move when card values refresh.
Checked 6 Oct 2026.
Open the source - Odds shownWhether you can read the odds before paying.
Public, no account
Read on the operator's own page
“Every product shows exactly which cards are inside and the odds of pulling each one.”
A single pull page opens without an account and lists a chance and a Coin value for every card. A pack page lists every card and its value without an account; its per-card chances sit behind the slot tabs, which we did not open.
Checked 6 Oct 2026.
Open the source - Odds detailHow finely the odds are broken down.
Per card
Read on the operator's own page
“Single Pull Contents 38 Cards”
Each of the 38 cards on this single pull page has its own chance, from 0.10% for the dearest card. It loaded without an account.
Checked 6 Oct 2026.
Open the source - Odds change with stockNothing says odds move with stock. Price and contents do move with market prices, which the help centre says refresh “several times a day (roughly every four hours for each game)”.
Not published
We looked and the operator does not publish it
“Because card values move, a pack's price and contents can shift slightly when prices refresh.”
Nothing says odds move with stock. Price and contents do move with market prices, which the help centre says refresh “several times a day (roughly every four hours for each game)”.
Checked 6 Oct 2026.
Open the source - Stated average valueNot publishedNo average card value or expected return is on a public page.
3. Reveal the card
6 of 6 terms published- What a pack is“A reverse-engineered version of a booster pack you already know”, with the same card count and rarity structure.
- Two productsA multi-card pack, or one card from a themed collection. Each has a free demo that adds nothing to the Backpack.
- When the result is setThe result “is generated by our provably fair system before the animation starts”. The terms call the reveal “purely cosmetic”.
- Card valueTCGplayer market value “plus a small amount for taxes and handling”. It does not move afterwards.
- Where the card goesA list in your account, not a named vault. The help centre sets no time limit on it.
- After you pay“Once a pack is opened or a Single Pull is spun, that purchase can't be refunded.”
4. Sell back, hold or ship
6 of 8 terms published- Sell-back rateThe share of its own valuation the operator offers.
100% in credit
Read on the operator's own page
“the full value of the cards from the moment you pulled them”
Checked 6 Oct 2026.
Open the source - Selling feeTaken from the sell-back offer.
0%
Read on the operator's own page
“Sell it back to us and the Coins land on your balance immediately – no waiting, no fee, no haggling.”
Selling needs one deposit on the account first; the help centre puts the minimum deposit at $10.
Checked 6 Oct 2026.
Open the source - Offer windowNone statedNo window on the sell-back offer itself is stated.
- Sell-back paid asThe form the offer is paid in.
- Auto-sold afterNo day count is stated. The terms say cards left in a dormant account, one inactive for the three to five years state law sets, are sold back to Mejmr at their value when revealed.
Not published
We looked and the operator does not publish it
“it will be considered dormant”
No day count is stated. The terms say cards left in a dormant account, one inactive for the three to five years state law sets, are sold back to Mejmr at their value when revealed.
Checked 6 Oct 2026.
Open the source - Ships cardsWhether the physical card can be sent to you.
Yes
Read on the operator's own page
“MEJMR has no obligation to ship physical cards past the twenty-four (24) hour timeframe”
The terms say shipment must be requested within 24 hours of opening a pack. The help centre describes the opposite: cards wait in a Backpack until you order them, with no 24-hour limit mentioned. It also says each card shipped must be worth at least $5, with up to 50 cards an order.
Checked 6 Oct 2026.
Open the source - Shipping feeWhat you pay to have a card posted.
$7.43 an order in the US, $29.72 abroad, flat for up to 50 cards
Read on the operator's own page
“Shipping is a flat fee per order, no matter how many cards are in it (up to the 50-card limit).”
The fee table reads “United States $7.43” and “International $29.72”. A free-shipping token, earned with each $100 deposited in one go, covers it. No sales tax or handling fee is added.
Checked 6 Oct 2026.
Open the source - Shipping timeThe operator's own stated time.
2–4 weeks in the US, 4–8 weeks abroad; its own pages disagree
Read on the operator's own page
“Typical delivery from order date”
The help centre's table, counted from the order date: “United States 2–4 weeks”, “International 4–8 weeks”. The homepage is faster, and also says “Shipped Within 4 weeks or Fees Refunded”.
Checked 6 Oct 2026.
Open the source
5. Withdraw
6 of 7 terms published- WithdrawalsWhether the balance can leave the platform.
- Withdrawal methodsWhere a withdrawal can be sent.
- Withdrawal minimumNo withdrawals exist.
Not published
We looked and the operator does not publish it
No withdrawals exist.
Checked 6 Oct 2026.
- “Withdraw” here means“‘Withdrawing’ on Packs.com means having your physical cards shipped to you.”
- Coins between accounts“Coins can't be transferred to another account.”
- If you close the account“A closed account's balance can't be recovered.” Sell or ship first.
- The one cash clauseAfter the three to five years state law sets: “Any Coins remaining in a dormant User Account will be converted to cash”, under abandoned-funds law.
2 terms this guide does not cover: the full list of countries it ships to and the per-slot odds on a pack page.
This guide covers the mechanics only. Whether it suits you is in the Packs.com review, and the basics of the format are in what card ripping is.
Where the money goes
One pack, followed from your payment to what arrives. Only terms read on Packs.com's own pages enter the sum.
- You pay$100What you spend on packs.
- Card value (assumed)$100An assumption, not a published figure. Packs.com sets the value its offer is based on.
- Sell-back offer$100Rate:of the value Packs.com sets.
100%
Read on the operator's own page
“the full value of the cards from the moment you pulled them”
Checked 6 Oct 2026.
Open the source - Arrives as site coins$100
- Selling fee
0%
Read on the operator's own page
“Sell it back to us and the Coins land on your balance immediately – no waiting, no fee, no haggling.”
Selling needs one deposit on the account first; the help centre puts the minimum deposit at $10.
Checked 6 Oct 2026.
Open the source
- On the assumption that the card is worth the pack price, the full $100 comes back. Packs.com publishes no average card value, so the real figure cannot be worked out. What does come back is site coins, not cash.
Run the same sum for every app in the cash-back calculator, weigh the three exits in keep, sell or ship, or see every app's exit terms on the cash-out page.
How Packs.com makes money
Only lines its own documents state, or that follow from its published numbers. Nothing here is an estimate.
- Stated on its own pages
Sell-back discount
The offer is 100% of Packs.com's own estimate. Any cut is taken as a fee.None in the rate
Read on the operator's own page
“the full value of the cards from the moment you pulled them”
Checked 6 Oct 2026.
Open the source - Stated on its own pages
Fee on a sell-back
Selling needs one deposit on the account first; the help centre puts the minimum deposit at $10.None stated
Read on the operator's own page
“Sell it back to us and the Coins land on your balance immediately – no waiting, no fee, no haggling.”
Selling needs one deposit on the account first; the help centre puts the minimum deposit at $10.
Checked 6 Oct 2026.
Open the source - Stated on its own pages
Shipping or retrieval fee
The fee table reads “United States $7.43” and “International $29.72”. A free-shipping token, earned with each $100 deposited in one go, covers it. No sales tax or handling fee is added.$7.43 an order in the US, $29.72 abroad, flat for up to 50 cards
Read on the operator's own page
“Shipping is a flat fee per order, no matter how many cards are in it (up to the 50-card limit).”
The fee table reads “United States $7.43” and “International $29.72”. A free-shipping token, earned with each $100 deposited in one go, covers it. No sales tax or handling fee is added.
Checked 6 Oct 2026.
Open the source - Stated on its own pages
Margin in the pack price
Size not publishedThe help centre says a pack's price is the chance-weighted value of its cards, and “add our margin, which covers sourcing, verification, storage and the cost of running the platform”. No percentage is given.Read the source - Stated on its own pages
Taxes and handling in every Coin value
“A small amount”A card's Coin value is “the market value plus a small amount for taxes and handling”. Market singles sell at that value, and a sell-back pays it in Coins. The amount is not published.Read the source - Stated on its own pages
Inactivity fee
$1 a monthThe terms allow it on an account with a balance and no activity for 24 months, applied back to the date the account became inactive.Read the source - Follows from its published numbers
Total cut on a sell-back
0% of the card's value100% less a 0% fee leaves 100% of the value Packs.com sets. The rest does not come back to you. - Not published
Pack price above average card value
Cannot be worked outNo average card value or expected return is on a public page, so the gap between price and value is unknown.
What Packs.com pays for its cards, its margins and how the business is doing are not published, and we do not guess. Whether the numbers can favour a buyer at all is the subject of is card ripping worth it.
The clock after the reveal
How long each choice stays open, from Packs.com's own pages.
- The revealThe card is revealed and the clocks start.
- 5 secondsTo undo a sell-back. After that the card is gone and the Coins stayRead the source
- 24 hoursThe terms' deadline to ask for shipping. The help centre says the Backpack has no time limitRead the source
- 3 business daysThe terms' “typically” for sending a card once you ask. The help centre says 2–4 weeks in the USRead the source
- 60 daysWith no activity, the terms let Packs.com close the account without noticeRead the source
- 24 monthsWith no activity, the account is “Inactive” and the $1 a month fee can startRead the source
- Shipping, once you ask for the card
2–4 weeks in the US, 4–8 weeks abroad
Read on the operator's own page
“Typical delivery from order date”
The help centre's table, counted from the order date: “United States 2–4 weeks”, “International 4–8 weeks”. The homepage is faster, and also says “Shipped Within 4 weeks or Fees Refunded”.
Checked 6 Oct 2026.
Open the source
- Automatic sale: no day count is stated. The terms say cards left in a dormant account, one inactive for the three to five years state law sets, are sold back to Mejmr at their value when revealed.
No limit stated
We looked and the operator does not publish it
“it will be considered dormant”
No day count is stated. The terms say cards left in a dormant account, one inactive for the three to five years state law sets, are sold back to Mejmr at their value when revealed.
Checked 6 Oct 2026.
Open the source
The card may not be on a shelf when you pull it
Packs are built from a card catalogue, not from stock. A physical copy is reserved only when you order shipping.
Who is behind Packs.com
The names on its terms, its store listings and its partner pages. Sourced facts only.
How the other apps work
The same walk-through for each of the others, then every review and the pages that set two apps side by side.
Reviews and head-to-heads
Questions about how Packs.com works
How does Packs.com work?
You deposit by card or crypto and get Coins at one per dollar. You open a Real Pack, a re-created booster, or a one-card Single Pull. Each card goes to your Backpack at a Coin value locked at the pull. You then ship it, for $7.43 an order in the US, or sell it back for the same Coins. Coins cannot be cashed out.
How does Packs.com make money?
Its own pages state: shipping or retrieval fee, margin in the pack price, taxes and handling in every Coin value and inactivity fee. From its published numbers: total cut on a sell-back. Not published: pack price above average card value. We do not estimate margins or what Packs.com pays for cards.
Where do Packs.com cards come from?
Its help centre says cards are “sourced from reliable third-party markets” and names none. Packs are built from a card catalogue, not from stock, so a card you pull may not be in the warehouse. It is then ordered from suppliers; if that fails, it returns to your Backpack at its pull-time value.
How long do you have to ship a Packs.com card?
Its two documents disagree. The terms say shipment must be requested within 24 hours of opening, and that a later request can be voided. The help centre says there is “no time limit on how long you can keep them there”. Each card shipped must be worth at least $5.
Does Packs.com make money when you sell a card back?
Not through a fee: the sell-back pays the full pull-time value with “no fee”. But it pays in Coins, which only buy more packs, singles and shipping. The margin it does state sits in the pack price, and its size is not published.
Sources17
- Packs.com homepage and FAQ packs.com
- Terms of use (version 1.0, 1 Feb 2026) packs.com
- Refund policy packs.com
- Help: refund policy in plain English help.packs.com
- Help: are the cards real? help.packs.com
- Help: what happens if a card is out of stock help.packs.com
- Help: how pack, Single Pull and card prices are set help.packs.com
- Help: how Coins work help.packs.com
- Help: depositing with a card help.packs.com
- Help: Real Packs vs Single Pulls help.packs.com
- Help: how opening a Real Pack works help.packs.com
- Help: what is the Backpack help.packs.com
- Help: selling cards back for Coins help.packs.com
- Help: why can't I sell or withdraw a card help.packs.com
- Help: buying singles on the Market help.packs.com
- Help: how to withdraw (ship) your cards help.packs.com
- Help: account rules and closing your account help.packs.com

Every figure was read on public pages between 6 October 2026 and 7 October 2026. Nothing here has been tested with money yet. cardrip earns nothing from Packs.com.



