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cardrip

Rip a pack at real published odds

Rip a free simulated pack from Lastpack, Phygitals, Repackz, Tilt Rips, RipRip.io, Courtyard, Slabz, or Fanatics Instant Rips, see what selling back leaves, and where a session usually ends.

A free rip at Lastpack's real published odds. No money, no real cards.

Rip a pack, then see where sessions end

Pick a pack with published odds

  • No value bands with an averageArena Club logoArena Club
  • No value bands with an averageRipit logoRipit
  • No value bands with an averagePackz logoPackz
  • No value bands with an averagerip.fun
  • Open-ended top bandCollector Crypt logoCollector Crypt
  • Open-ended top bandMNSTR logoMNSTR
  • No public odds tableRips by Triumph logoRips by Triumph
  • No value bands with an averageBOXED.GG logoBOXED.GG
  • No public odds tableStadium Vault logoStadium Vault
  • No public odds tableRip Rush logoRip Rush
  • No public odds tableUnderdog Rips logoUnderdog Rips
  • No value bands with an averageClutchPacks logoClutchPacks
  • Open-ended top bandBeezie logoBeezie
  • No stated averageDOPA logoDOPA
  • No value bands with an averagePacks.com logoPacks.com
  • No public odds tableGameStop Power Packs logoGameStop Power Packs
  • No value bands with an averageGemint logoGemint
  • No public odds tableCrown Cards logoCrown Cards
  • No value bands with an averageripz.gg logoripz.gg

Lastpack · Starter Pack (Steady) · $5 a pack

Sealed pack$5Worth $3.50 to $1,000

Spent
$0
Back
$0.00
Net
$0.00

0 of 20 packs ripped · $100 of budget left · 0 kept

Session budget

My budget for this session

Simulated. No money, no real cards; the card art is illustration, not the card pulled. For adults, 18 and over.

What $100 on the Lastpack Starter Pack (Steady) becomes, every card sold back

−$5 to the odds

End ahead
18%
of 1,000 sessions end above $100
Typical result
−$11
the median session ends with $89
Longest dry run
25
packs in a row with no card above $5, in 20,000 dealt

Where 1,000 simulated $100 sessions end

Start $100Median $89$70$130 or moreWhat a session ends with

$100 buys 20 packs. Finish a session and it is placed on this chart.

Every card sold back at 100% of its value, paid in stablecoin.

Sessions shown
What happens to the cards
The odds table this deals from

The odds it deals from

Every band, as the operator publishes it. Nothing is rounded or left out.

Lastpack: Starter Pack (Steady), $5

Published odds for Starter Pack (Steady) from Lastpack, band by band
Card valueChanceAgainst $5 priceModel average
$3.50 to $570.00%Below$3.68
$5 to $7.5022.00%At least$5.30
$7.50 to $156.00%At least$8.41
$15 to $401.90%At least$18.05
$40 to $1,0000.10%At least$157.07
All bands100.00%30.00% at least the price$4.75 · 95% stated

Bands and chances as published on the Lastpack pack page (No commission), read 6 October 2026. The last column is ours.

How it works and what it assumes

1Pick a bandEach pull lands in a value band with the chance the operator publishes.
2Place the cardInside the band, values lean toward the bottom. One setting per pack controls how far.
3Match the averageThat setting is fixed so the average pull equals the operator's own stated average.
4Apply the exitSold cards pay the published sell-back rate. Kept cards count at stated value.

Operators publish bands, not card values. Putting every card at the middle of its band gives an average above what the operator states, so midpoints would flatter the pack. The fitted average matches the stated one.

Lastpack Starter Pack (Steady): average card value in a $5 pack

Every card at the bottom of its band
$4.33 (87%)
Every card at the middle of its band
$6.07 (121%)
Too high: not used
What the operator states
$4.75 (95%)
Our 200,000 simulated rips
$4.73 (95%)
99.6% of stated

Phygitals Rookie Pack (Pokémon): average card value in a $25 pack

Every card at the bottom of its band
$17.65 (71%)
Every card at the middle of its band
$75.58 (302%)
Too high: not used
What the operator states
$26.00 (104%)
Our 200,000 simulated rips
$25.30 (101%)
97.3% of stated

Repackz Pokémon Starter Pack: average card value in a $25 pack

Every card at the bottom of its band
$16.83 (67%)
Every card at the middle of its band
$22.65 (91%)
Too high: not used
What the operator states
$22.50 (90%)
Our 200,000 simulated rips
$22.49 (90%)
100.0% of stated

Tilt Rips Starter Pack: average card value in a $25 pack

Every card at the bottom of its band
$17.87 (71%)
Every card at the middle of its band
$31.85 (127%)
Too high: not used
What the operator states
$25.00 (100%)
Our 200,000 simulated rips
$24.96 (100%)
99.8% of stated

RipRip.io All-Stars Pokémon Booster ($10 plus a $0.99 service fee): average card value in a $10.99 pack

Every card at the bottom of its band
$8.46 (77%)
Every card at the middle of its band
$11.00 (100%)
Too high: not used
What the operator states
$10.00 (91%)
Our 200,000 simulated rips
$9.99 (91%)
99.9% of stated

Courtyard Pokémon PSA 10: average card value in a $69 pack

Every card at the bottom of its band
$57.40 (83%)
Every card at the middle of its band
$71.10 (103%)
Too high: not used
What the operator states
$66.24 (96%)
Our 200,000 simulated rips
$66.10 (96%)
99.8% of stated

Slabz Poké 25: average card value in a $25 pack

Every card at the bottom of its band
$19.20 (77%)
Every card at the middle of its band
$31.35 (125%)
Too high: not used
What the operator states
$27.61 (110%)
Our 200,000 simulated rips
$27.48 (110%)
99.5% of stated

Fanatics Instant Rips Pokemon Value: average card value in a $25 pack

Every card at the bottom of its band
$18.62 (74%)
Every card at the middle of its band
$22.71 (91%)
Too high: not used
What the operator states
$22.04 (88%)
Our 200,000 simulated rips
$22.00 (88%)
99.8% of stated

Percentages are of the pack price. The shape inside each band is our assumption: operators do not publish it. Charts use a fixed random seed, so everyone sees the same sessions.

Apps we cannot simulate, and why

A simulator needs published value bands and a stated average. These do not offer both on public pages.

Courtyard, Slabz: odds yes, sell-back rate no. The percentage is not on the public pages, so the tool shows card value only and cannot say what selling back pays.

What a simulator cannot tell you

Shipping cost

Not modelled

6 of these 8 apps publish any wording on the fee.

  • LastpackCarrier rate, at checkout
  • PhygitalsFrom $15.41 US, $39.50 abroad
  • Repackz$3 a card, plus shipping

3 more, and every app's full terms, are on the cash-out page.

Today's odds

Snapshot, 6 October 2026

These apps say their tables change, so each may have moved since.

  • Lastpack“Odds change in real time as inventory is purchased and opened.”
  • Repackz“Odds update in real time as other users open packs.”
  • RipRip.io“Odds are calculated in real time.”

Whether values are fair

Taken as given

Card values are the operator's own. Nothing here compares them with real sale prices.

Getting money out

Not modelled

Withdrawal minimums, fees and waiting times sit outside the simulation.

Nothing here has been tested with money. Cash-out, buyback and shipping compared covers what each app publishes. For one app's packs card by card, see the pull checklist.

Set a limit before a real session

18+

Every app here that states an age limit sets it at 18. This tool is for adults.

$5 per $100

The average cost of ripping and selling back at Lastpack. Treat it as the price of the entertainment.

Stop at zero

The simulator ends a session when its budget is spent. Decide your own figure before opening an app.

Responsible play has limits and self-exclusion tools. The National Council on Problem Gambling lists free, confidential help.

Questions people ask

Are these the real odds?

They are the value bands and chances each operator published on its pack page, read on 6 October 2026. Which card you get inside a band is our model, fitted to the operator's stated average.

Can I win anything here?

No. Nothing is paid in or out and no card exists. A good simulated pull says nothing about your next real one.

Why does most of the chart sit below the starting line?

Most pulls are worth less than the pack, and a sell-back takes a further cut. A few rare cards pull the average up without lifting the typical session.

Why is my app not in the picker?

It does not publish an odds table and an average on public pages, or we have not captured them yet. We do not guess odds.

Sources20

  1. Lastpack: Starter Pack (Steady) odds lastpack.com · No commission
  2. Lastpack: sell-back terms support.lastpack.com · No commission
  3. Lastpack: shipping support.lastpack.com · No commission
  4. Phygitals: Rookie Pack (Pokémon) odds phygitals.com · No commission
  5. Phygitals: sell-back terms docs.phygitals.com · No commission
  6. Phygitals: shipping docs.phygitals.com · No commission
  7. Repackz: Pokémon Starter Pack odds collectibles.com · No commission
  8. Repackz: sell-back terms collectibles.helpscoutdocs.com · No commission
  9. Repackz: shipping collectibles.helpscoutdocs.com · No commission
  10. Tilt Rips: Starter Pack odds tiltrips.com · No commission
  11. Tilt Rips: sell-back terms tiltrips.com · No commission
  12. RipRip.io: All-Stars Pokémon Booster ($10 plus a $0.99 service fee) odds riprip.io · No commission
  13. RipRip.io: sell-back terms riprip.io · No commission
  14. Courtyard: Pokémon PSA 10 odds courtyard.io · No commission
  15. Courtyard: sell-back terms docs.courtyard.io · No commission
  16. Courtyard: shipping help.courtyard.io · No commission
  17. Slabz: Poké 25 odds slabz.com · No commission
  18. Fanatics Instant Rips: Pokemon Value odds fanaticscollect.com · No commission
  19. Fanatics Instant Rips: sell-back terms support.fanaticscollect.com · No commission
  20. Fanatics Instant Rips: shipping support.fanaticscollect.com · No commission
Alexander Korsager

Alexander Korsager

Odds and exit terms were read on public pages on 6 October 2026. Nothing here has been tested with money. The scoring behind the app order is on How we rate.