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cardrip

Take the buyback, list it or ship it?

One pulled card has three ways out. See each in dollars from the published terms of 27 apps, and the card value where shipping starts to beat the buyback.

PULLED
valued at$100
Arena Club logoArena Club
Take the buyback
$90cash
Keep it or list it
$81if it sells there at your price
Ship it and sell it
At most $76shipping fee not published

Three exits for one card

It opens on Arena Club, the app with the most exit terms in writing (9 of 9). A dashed bar is a figure the app does not publish.

The app that holds the card, with its buyback for this card

The buyback gives more whatever Arena Club charges to ship: selling tops out at $76 before that charge, against $90.

  1. 1Take the buyback

    Most in hand
    $90in cash
    Paid as
    Cash

    Read on the operator's own page

    “receive payouts for Arena Club offers, marketplace sales, and accepted cash offers”

    The offer lands in the Arena Club Wallet, which the help centre says can be withdrawn through Stripe. One sentence of the terms reads the other way, though the sentence before it says wallet funds “can also be withdrawn by the Registered User through Stripe at any time”.

    Checked 6 Oct 2026.

    Open the source
    Rate
    100%

    Read on the operator's own page

    “equal to 100% of our estimated value of the item(s), less a 10% fee”

    Recorded as the terms word it: 100% of Arena Club's own estimate, then a 10% fee, which nets 90%. Arena Club sets the estimate.

    Checked 6 Oct 2026.

    Open the source
    Selling fee
    10%

    Read on the operator's own page

    “100% of the estimated value minus a 10% app fee”

    Checked 6 Oct 2026.

    Open the source
    Time limit
    24 hours

    Read on the operator's own page

    “available for 24 hours after initiating your digital reveal product reveal”

    The help centre says only that offers expire after a set period shown with the offer.

    Checked 6 Oct 2026.

    Open the source
  2. 2Keep it, or list it there

    $81if it sells on the app at your price, after its published marketplace fee

    Arena Club's own wording: “receive payouts for Arena Club offers, marketplace sales, and accepted cash offers”. Its marketplace fee: 10%.

    Keeping it past 24 hours gives up the buyback offer.

  3. 3Ship it and sell it yourself

    Cannot be computedNo all-in shipping price published. At most $76 before it
    App's shipping fee
    $1 a card, plus shipping and insurance that vary by package

    Read on the operator's own page

    “Retrieval Fee: $1 per card. Shipping Costs: Varies”

    The shipping and insurance amounts are shown at checkout, not published. Wallet funds cannot pay the retrieval fee.

    Checked 6 Oct 2026.

    Open the source
    Shipping time
    Up to one week to process and ship out

    Read on the operator's own page

    “may take up to one week to process and ship out (this is an estimate and not a guarantee)”

    Checked 6 Oct 2026.

    Open the source
    Get the quote at Arena ClubNo commission
Your assumptions for selling it yourselfStarting points we chose so the tool shows a result. They are not any marketplace's fees: replace them with yours.

Sale price that beats the buyback

More than $105.56106% of the stated value, before the app's shipping charge
$0$200

Card value where shipping takes over

Never at these numbersselling keeps a smaller share than the buyback pays
$0$200

Both markers are floors: they count Arena Club's shipping charge as $0 because the amount is not published. Any charge moves them right. The buyback offer lapses after 24 hours.

The same $100 card on every app

Buyback, time limit and break-even for each app at your numbers
AppBuybackTime limitShip if over
$90cash
24 h

Read on the operator's own page

“available for 24 hours after initiating your digital reveal product reveal”

The help centre says only that offers expire after a set period shown with the offer.

Checked 6 Oct 2026.

Open the source
Never
$100USDC stablecoin
Sold after 7 days

Read on the operator's own page

“YOU MAY ONLY STORE A COLLECTIBLE FOR A MAXIMUM OF SEVEN (7) DAYS FROM THE DATE OF PURCHASE.”

After that the card is “automatically sold back to lastpack” at the value set when you bought. The next sentence of the terms has a typo: “five (7) days”.

Checked 6 Oct 2026.

Open the source
Never
$85USDC stablecoin
30 min

Read on the operator's own page

“Standard cards: 30-minute buyback window.”

Sealed product cards get 3 days and inventory cards 7 days. The countdown starts at the reveal, and an expired offer “cannot be extended, reopened, or reinstated”.

Checked 6 Oct 2026.

Open the source
Never
$84cash
7 days

Read on the operator's own page

“The 90% buyback option is available for the first 7 days after you open the pack.”

Checked 6 Oct 2026.

Open the source
Never
$90cash
Not published

We looked and the operator does not publish it

Not stated on the pages read.

Checked 6 Oct 2026.

Never
$90cash
Sold after 24 h

Read on the operator's own page

“If no choice is made during that window, the card is automatically sold back for 90% of its estimated value”

Checked 6 Oct 2026.

Open the source
Never
$86USDC stablecoin
2 days

Read on the operator's own page

“Buyback offers are valid for 48 hours.”

The terms add that offers are “best-effort and limited in duration”, with “no guarantee about the promptness or availability of any offer”.

Checked 6 Oct 2026.

Open the source
Never
$85USDC stablecoin
3 days

Read on the operator's own page

“Verifies the NFT was sent out by the gacha within the last 72 hours”

Checked 6 Oct 2026.

Open the source
Never
$86USDC stablecoin
Not published

We looked and the operator does not publish it

No automatic sale is described. The FAQ says of the sell-back “no time limits” and of redemption “There's no deadline”.

Checked 6 Oct 2026.

Never
$100cash
Sold after 7 days

Read on the operator's own page

“YOU MAY ONLY STORE A COLLECTIBLE FOR A MAXIMUM OF SEVEN DAYS.”

At Triumph's sole discretion, under the terms.

Checked 6 Oct 2026.

Open the source
Never
$100site credit
Not published

We looked and the operator does not publish it

No automatic sale is described. After 7 days in inventory, shipping a card whose price has risen costs a withdrawal fee equal to the rise.

Checked 6 Oct 2026.

No lower than $6.17
$90cash
Sold after 3 days

Read on the operator's own page

“If you do not request shipment before it expires, the card will be automatically sold at the original 90% FMV offer.”

The terms agree: three days after the reveal, cards are “automatically sold back to Stadium Vault at 90% of fair market value”.

Checked 6 Oct 2026.

Open the source
Never
$100form not confirmed
Sold after 3 days

Read on the operator's own page

“Any card that remains in storage for three (3) days or longer will be deemed sold back to Underdog”

Rips terms, version 1.3, effective 29 September 2026. Four help articles also say 3 days. Underdog 'will attempt' 24 hours' notice by push notification and may extend the deadline.

Checked 6 Oct 2026.

Open the source
Never
$84.60site credit
2 days

Read on the operator's own page

“You’ve got 48 hours to accept the offer.”

The longest stated. Fanatics Collect's own help page says offers “typically stay open for 24 to 48 hours”.

Checked 6 Oct 2026.

Open the source
No lower than $6.17
$100site credit
Sold after 10 days

Read on the operator's own page

“Once it exceeds 10 days, they will be converted into points.”

Checked 6 Oct 2026.

Open the source
No lower than $6.17
$100site credit
Not published

We looked and the operator does not publish it

“it will be considered dormant”

No day count is stated. The terms say cards left in a dormant account, one inactive for the three to five years state law sets, are sold back to Mejmr at their value when revealed.

Checked 6 Oct 2026.

Open the source
$15.35
$87.30site credit
Not published

We looked and the operator does not publish it

No automatic sale is described. Cards stay in the vault until shipped or sold back; after an account is closed there are 90 days to redeem them.

Checked 6 Oct 2026.

No lower than $6.17
Not published
7 days

Read on the operator's own page

“You have 7 days to accept the offer before it expires.”

The help article, dated 23 March 2026, says a buyback offer lasts 7 days.

Checked 6 Oct 2026.

Open the source
No rate
Not published
24 h

Read on the operator's own page

“Ripit offers a 24 hour sellback window on your slab.”

Checked 6 Oct 2026.

Open the source
No rate
Not published
Sold after 3 days

Read on the operator's own page

“three (3) days or longer may, in Packz's sole discretion, be treated as a Return”

At Packz's discretion, under the terms.

Checked 6 Oct 2026.

Open the source
No rate
Not published
3 days

Read on the operator's own page

“This slab's 72 hour sellback window has closed.”

Also: “Sell it within 72 hours, or ship it home anytime.” Read in the site's script. An offer is not guaranteed: “No sell offer on this slab right now.”

Checked 6 Oct 2026.

Open the source
No rate
Not published
Sold after 7 days

Read on the operator's own page

“YOU MAY ONLY STORE A COLLECTIBLE FOR A MAXIMUM OF SEVEN DAYS.”

After seven days a card can be treated as a return at Rip Rush's discretion, with at least 24 hours' notice by push notification.

Checked 6 Oct 2026.

Open the source
No rate
Not published
Not published

We looked and the operator does not publish it

No automatic sale or time limit on the offer is stated.

Checked 6 Oct 2026.

No rate
Not published
15 min

Read on the operator's own page

“You will have 15 minutes to either accept the SWAP offer or add the collectibles to your collection.”

Checked 6 Oct 2026.

Open the source
No rate
Not published
7 days

Read on the operator's own page

“a period of up to 7 days after your purchase of a Power Pack”

The terms end the window early if you try another kind of sale or withdraw the card from the PSA Vault before the 7 days are up.

Checked 6 Oct 2026.

Open the source
No rate
Not published
Sold after 7 days

Read on the operator's own page

“CrownCards may store revealed Items for up to seven (7) days”

After that it may extend storage, require shipment, charge storage fees or repurchase the card, at its discretion and without required notice. The app may state a different period.

Checked 6 Oct 2026.

Open the source
No rate
Not published
Not published

We looked and the operator does not publish it

No automatic sale is described on the pages read.

Checked 6 Oct 2026.

No rate

Deciding between apps, not between exits? The cash-out comparison ranks every app for one card, and the cash-back calculator works from the pack price instead of one card. Not sure the offer itself is fair? Run it through the offer checker.

How long you have to decide

The buyback is the only exit with a clock. The shortest in writing is Beezie's, at 15 minutes.

Beezie logoBeezie
15 minutes

Read on the operator's own page

“You will have 15 minutes to either accept the SWAP offer or add the collectibles to your collection.”

Checked 6 Oct 2026.

Open the source
Phygitals logoPhygitals
30 minutes

Read on the operator's own page

“Standard cards: 30-minute buyback window.”

Sealed product cards get 3 days and inventory cards 7 days. The countdown starts at the reveal, and an expired offer “cannot be extended, reopened, or reinstated”.

Checked 6 Oct 2026.

Open the source
Arena Club logoArena Club
24 hours

Read on the operator's own page

“available for 24 hours after initiating your digital reveal product reveal”

The help centre says only that offers expire after a set period shown with the offer.

Checked 6 Oct 2026.

Open the source
Ripit logoRipit
24 hours

Read on the operator's own page

“Ripit offers a 24 hour sellback window on your slab.”

Checked 6 Oct 2026.

Open the source
RipRip.io logoRipRip.io
24 hours

Read on the operator's own page

“If no choice is made during that window, the card is automatically sold back for 90% of its estimated value”

Checked 6 Oct 2026.

Open the source
rip.fun
2 days

Read on the operator's own page

“Buyback offers are valid for 48 hours.”

The terms add that offers are “best-effort and limited in duration”, with “no guarantee about the promptness or availability of any offer”.

Checked 6 Oct 2026.

Open the source
Fanatics Instant Rips logoFanatics Instant Rips
2 days

Read on the operator's own page

“You’ve got 48 hours to accept the offer.”

The longest stated. Fanatics Collect's own help page says offers “typically stay open for 24 to 48 hours”.

Checked 6 Oct 2026.

Open the source
Packz logoPackz
3 days

Read on the operator's own page

“three (3) days or longer may, in Packz's sole discretion, be treated as a Return”

At Packz's discretion, under the terms.

Checked 6 Oct 2026.

Open the source
Collector Crypt logoCollector Crypt
3 days

Read on the operator's own page

“Verifies the NFT was sent out by the gacha within the last 72 hours”

Checked 6 Oct 2026.

Open the source
Slabz logoSlabz
3 days

Read on the operator's own page

“This slab's 72 hour sellback window has closed.”

Also: “Sell it within 72 hours, or ship it home anytime.” Read in the site's script. An offer is not guaranteed: “No sell offer on this slab right now.”

Checked 6 Oct 2026.

Open the source
Stadium Vault logoStadium Vault
3 days

Read on the operator's own page

“If you do not request shipment before it expires, the card will be automatically sold at the original 90% FMV offer.”

The terms agree: three days after the reveal, cards are “automatically sold back to Stadium Vault at 90% of fair market value”.

Checked 6 Oct 2026.

Open the source
Underdog Rips logoUnderdog Rips
3 days

Read on the operator's own page

“Any card that remains in storage for three (3) days or longer will be deemed sold back to Underdog”

Rips terms, version 1.3, effective 29 September 2026. Four help articles also say 3 days. Underdog 'will attempt' 24 hours' notice by push notification and may extend the deadline.

Checked 6 Oct 2026.

Open the source
Lastpack logoLastpack
7 days

Read on the operator's own page

“YOU MAY ONLY STORE A COLLECTIBLE FOR A MAXIMUM OF SEVEN (7) DAYS FROM THE DATE OF PURCHASE.”

After that the card is “automatically sold back to lastpack” at the value set when you bought. The next sentence of the terms has a typo: “five (7) days”.

Checked 6 Oct 2026.

Open the source
Repackz logoRepackz
7 days

Read on the operator's own page

“The 90% buyback option is available for the first 7 days after you open the pack.”

Checked 6 Oct 2026.

Open the source
Courtyard logoCourtyard
7 days

Read on the operator's own page

“You have 7 days to accept the offer before it expires.”

The help article, dated 23 March 2026, says a buyback offer lasts 7 days.

Checked 6 Oct 2026.

Open the source
Rips by Triumph logoRips by Triumph
7 days

Read on the operator's own page

“YOU MAY ONLY STORE A COLLECTIBLE FOR A MAXIMUM OF SEVEN DAYS.”

At Triumph's sole discretion, under the terms.

Checked 6 Oct 2026.

Open the source
Rip Rush logoRip Rush
7 days

Read on the operator's own page

“YOU MAY ONLY STORE A COLLECTIBLE FOR A MAXIMUM OF SEVEN DAYS.”

After seven days a card can be treated as a return at Rip Rush's discretion, with at least 24 hours' notice by push notification.

Checked 6 Oct 2026.

Open the source
GameStop Power Packs logoGameStop Power Packs
7 days

Read on the operator's own page

“a period of up to 7 days after your purchase of a Power Pack”

The terms end the window early if you try another kind of sale or withdraw the card from the PSA Vault before the 7 days are up.

Checked 6 Oct 2026.

Open the source
Crown Cards logoCrown Cards
7 days

Read on the operator's own page

“CrownCards may store revealed Items for up to seven (7) days”

After that it may extend storage, require shipment, charge storage fees or repurchase the card, at its discretion and without required notice. The app may state a different period.

Checked 6 Oct 2026.

Open the source
DOPA logoDOPA
10 days

Read on the operator's own page

“Once it exceeds 10 days, they will be converted into points.”

Checked 6 Oct 2026.

Open the source
  • Offer lapses, card stays yours
  • Card is sold for you
  • Bar lengths are compressed so minutes and days fit one chart.

20 of 27 apps state a limit. A lapsed offer still leaves listing and shipping; an automatic sale makes the choice for you. Try the timing with play money in the pack simulator.

What each app says shipping costs

This is why the third exit starts as a gap. Each cell is the short form of the app's own wording: tap it for the full text and where it was read.

say they ship cards27 of 27
say anything about the fee17 of 27
publish a buyback rate17 of 27
Shipping fee and time as each app publishes them
AppShipping feeTime
Arena Club logoArena Club
$1 a card, plus shipping

Read on the operator's own page

“Retrieval Fee: $1 per card. Shipping Costs: Varies”

$1 a card, plus shipping and insurance that vary by package. The shipping and insurance amounts are shown at checkout, not published. Wallet funds cannot pay the retrieval fee.

Checked 6 Oct 2026.

Open the source
Up to 1 week to ship out

Read on the operator's own page

“may take up to one week to process and ship out (this is an estimate and not a guarantee)”

Up to one week to process and ship out.

Checked 6 Oct 2026.

Open the source
Lastpack logoLastpack
Carrier rate, at checkout

Read on the operator's own page

“the price you see at checkout is the real cost — no flat fee and no markup”

Carrier rate for your address, shown at checkout; insurance free under $100, then 1% of declared value. No dollar figure is public. Sales tax is added, and abroad the recipient pays duties and import taxes.

Checked 6 Oct 2026.

Open the source
Aims for 5 business days

Read on the operator's own page

“We aim to have your cards delivered to you within 5 Business Days.”

Aims to deliver within 5 business days. The terms call it “an estimation” counted from when you get tracking.

Checked 6 Oct 2026.

Open the source
Phygitals logoPhygitals
From $15.41 US, $39.50 abroad

Read on the operator's own page

“Prices include shipping and liability and 1 Lb free.”

From $15.41 in the US and $39.50 abroad for a shipment declared at up to $500, rising with value; the amount is shown before you confirm. From two rate tables published as images in an older part of the documentation; the image files are dated 11 March 2025. The current terms give no amount: “A per-item withdrawal fee applies to each claim and is displayed before you confirm the redemption.” Import duties and sales tax are extra.

Checked 6 Oct 2026.

Open the source
1 to 2 weeks in the US

Read on the operator's own page

“Total time from claim to delivery is typically 1–2 weeks for domestic shipments.”

Typically 1 to 2 weeks from claim to delivery in the US, or 2 to 3 weeks from the PSA vault; abroad takes longer. Fanatics and Alt vaults 1 to 2 weeks, PSA vault 2 to 3 weeks. “Estimates and not guarantees”. International delivery “may range from 1–4 weeks”.

Checked 6 Oct 2026.

Open the source
Repackz logoRepackz
$3 a card, plus shipping

Read on the operator's own page

“There is a $3 handling fee per redeemed card.”

$3 handling per card, plus shipping priced after you request it. Sales tax on the card's market value is added to the invoice. Insurance is optional at $1.50 per $100. Cards can be bundled into one shipment.

Checked 6 Oct 2026.

Open the source
Not published

We looked and the operator does not publish it

No delivery time is given. The terms say a vault partner handles shipping and that Collectibles.com “makes no guarantee regarding shipping speed, carrier performance, or final delivery times”.

Checked 6 Oct 2026.

Courtyard logoCourtyard
At cost, plus $2 a card when busy

Read on the operator's own page

“We ship packages at-cost based on FedEx's pricing.”

At cost, plus $2 a card handling in busy periods. The $2 is in Courtyard's docs: “During periods of high demand, a $2 fee per card is applied to cover handling costs for your redemption.” A shipment has to be paid by card, not from the wallet balance.

Checked 6 Oct 2026.

Open the source
About 10 business days

Read on the operator's own page

“Packages in the United States will generally arrive within ~10 business days of invoice processing”

About 10 business days in the US.

Checked 6 Oct 2026.

Open the source
Ripit logoRipit
About $18 flat

Read on the operator's own page

“a flat rate of approximately $18 per shipment”

About $18 flat per shipment of up to 19 slabs, insurance and signature included. The same article says checkout shows “the applicable shipping and platform fees”; no platform fee amount is published.

Checked 6 Oct 2026.

Open the source
Within 14 business days

Read on the operator's own page

“typically processed and shipped within 14 business days”

Typically shipped within 14 business days of paying the fee, US and Puerto Rico only.

Checked 6 Oct 2026.

Open the source
rip.fun
$6, plus $8 per 25 items

Read on the operator's own page

“Redemptions incur a flat $6 base fee, plus $8 for every 25 items redeemed.”

$6 base fee plus $8 for every 25 items. No carrier price is published. US orders add sales tax on the items' fair market value; orders abroad add local duties and VAT.

Checked 6 Oct 2026.

Open the source
5 to 10 business days in the US

Read on the operator's own page

“United States: ~5–10 business days after processing”

US about 5 to 10 business days after processing; abroad varies.

Checked 6 Oct 2026.

Open the source
Collector Crypt logoCollector Crypt
Quoted per order

Read on the operator's own page

“User will pay all applicable shipping fees, withdrawal fees, and sales tax associated with such shipment.”

Quoted per order. You pay shipping, withdrawal fees and sales tax. No price list is public. The shipping API prices by region (USA, Canada, Europe, Australia and New Zealand, rest of world) and its sample response shows 5.99 for one card to the USA; that is an example, not a published rate.

Checked 6 Oct 2026.

Open the source
Not published

We looked and the operator does not publish it

No delivery time is given. The docs say only: “Some cards are stored in partner vaults. If yours is, shipping will take longer.”

Checked 6 Oct 2026.

MNSTR logoMNSTR
$20 US, $40 abroad, plus $5 a card

Read on the operator's own page

“A flat $20 shipping fee in the US ($40 international), plus $5 handling per card and any applicable sales tax.”

$20 per shipment in the US, $40 international, plus $5 handling per card and any sales tax. From a collapsed FAQ answer on the homepage. The countries covered by “international” are not listed.

Checked 6 Oct 2026.

Open the source
Not published

We looked and the operator does not publish it

No dispatch or delivery time is stated in the FAQ or the terms.

Checked 6 Oct 2026.

Slabz logoSlabz
From $5.99 in the US

Read on the operator's own page

“Customs, duties, and VAT on international shipments are the buyer's responsibility and are not collected at checkout.”

US $5.99 for the first card and $3.00 for each additional; Canada $20.99, Europe $29.99, Australia, New Zealand and the rest of the world $34.99. From the rate table on the shipping screen, behind sign-in, read in the site's script. In the US a signature adds $3.00 at $500 or more. Insurance of 0.5% is added above $5,000, and card fees at checkout.

Checked 6 Oct 2026.

Open the source
Not published

We looked and the operator does not publish it

No delivery time is given. The shipping screen says delivery “may take a little longer than usual”.

Checked 6 Oct 2026.

BOXED.GG logoBOXED.GG
550 gems (about $5)

Read on the operator's own page

“550 (~$5 USD)”

550 gems (about $5) a shipment within the US, paid in gems. One fee covers up to 15 cards withdrawn within 24 hours, by its help article on withdrawal fees. Other destinations cost 1,000 to 3,500 gems. Marketplace slabs ship free within the US.

Checked 6 Oct 2026.

Open the source
1 to 3 weeks; slabs 2 to 4

Read on the operator's own page

“Singles: 1–3 weeks from date of withdrawal”

Single cards ship 1 to 3 weeks after withdrawal; Marketplace slabs 2 to 4 weeks.

Checked 6 Oct 2026.

Open the source
Fanatics Instant Rips logoFanatics Instant Rips
1% or 3%, plus carrier

Read on the operator's own page

“A 1% fulfillment fee applies to any asset fulfilled out of the Fanatics Collect Vault.”

1% fulfilment fee, or 3% within 90 days of vaulting, plus carrier shipping shown on the invoice. Read across two help pages: the Instant Rips page says shipping a card “uses standard Collect vault shipping”, for “a small fee”, and the Vault page states the 1% and 3%. The carrier charge is not published: “Final prices are posted on the shipping invoice.”

Checked 6 Oct 2026.

Open the source
Packed in 10 to 15 business days

Read on the operator's own page

“pulled and packed within 10-15 business days after they pay the fulfillment invoice”

Packed within 10 to 15 business days of paying the invoice. The same page also says items ship 'within 5 to 10 business days' after payment.

Checked 6 Oct 2026.

Open the source
Beezie logoBeezie
$5 an item, plus shipping

Read on the operator's own page

“Total asset(s) value under $1,000: $5 processing fee per asset. Beezie does not cover the shipping and handling.”

$5 per item when the items total under $1,000, plus shipping; free in the continental US at $1,000 or more. Outside the continental US shipping is never covered. The shipping charge itself is not published. The page is marked “Subject to change”.

Checked 6 Oct 2026.

Open the source
Not published

We looked and the operator does not publish it

No delivery time on the redeem guide, FAQs or terms. A customer post quoted on the homepage says four days from the US to Germany; that is a user’s report.

Checked 6 Oct 2026.

DOPA logoDOPA
$10 to $20, free from $100

Read on the operator's own page

“Under $10 (under 1,000 points): $20”

$20 on under $10 of cards, $15 on $10 to $29.99, $10 on $30 to $99.99, free from $100; no surcharge within the US. Charged per shipping request on the value of the cards in it. Customs duties, where charged, are the recipient's.

Checked 6 Oct 2026.

Open the source
1 to 2 weeks, then transit

Read on the operator's own page

“it usually takes about 1–2 weeks for us to prepare and ship your order”

About 1 to 2 weeks to prepare and ship, then about 1 to 15 business days in transit. The shipping policy, last updated 31 May 2024, promises no delivery date.

Checked 6 Oct 2026.

Open the source
Packs.com logoPacks.com
$7.43 US, $29.72 abroad

Read on the operator's own page

“Shipping is a flat fee per order, no matter how many cards are in it (up to the 50-card limit).”

$7.43 an order in the US, $29.72 abroad, flat for up to 50 cards. The fee table reads “United States $7.43” and “International $29.72”. A free-shipping token, earned with each $100 deposited in one go, covers it. No sales tax or handling fee is added.

Checked 6 Oct 2026.

Open the source
2–4 weeks US, 4–8 abroad

Read on the operator's own page

“Typical delivery from order date”

2–4 weeks in the US, 4–8 weeks abroad. The help centre's table, counted from the order date: “United States 2–4 weeks”, “International 4–8 weeks”. The homepage is faster, and also says “Shipped Within 4 weeks or Fees Refunded”.

Checked 6 Oct 2026.

Open the source
GameStop Power Packs logoGameStop Power Packs
$5.99, plus $1.99 a card (PSA)

Read on the operator's own page

“U.S. withdrawals: $5.99 per shipment (covers up to 50 items per shipment). Withdrawal Fees $1.99 per item”

$5.99 per shipment plus $1.99 per card, plus $4.99 per card inside 90 days; charged by PSA Vault. PSA's fee, not GameStop's: GameStop's own page says only “a small shipping fee”. Read in the Internet Archive's copy of PSA's vault page dated 27 August 2026, because psacard.com refused our requests on 7 October 2026, so the figures may have changed since. PSA's page says the early fee “will be waived for all items purchased through Power Packs early access” and does not say so for packs bought later. The PSA Vault terms add that fees may depend on value, shipping method and insurance.

Checked 7 Oct 2026.

Open the source
Not published

We looked and the operator does not publish it

No delivery time is stated on the pages read.

Checked 6 Oct 2026.

ripz.gg logoripz.gg
200 gems per card

Read on the operator's own page

“Pay shipping costs in gems (200 gems per card)”

From a collapsed FAQ answer. The checkout needs an account, so the fee charged there, and any higher fee abroad, was not seen. The dollar cost depends on the unpublished gem price.

Checked 6 Oct 2026.

Open the source
Within 14 days; vintage 21

Read on the operator's own page

“Mid-era or vintage cards may take up to 21 days”

US orders ship within 14 days; mid-era or vintage cards up to 21 days.

Checked 6 Oct 2026.

Open the source
Tilt Rips logoTilt Rips
Inside the app

Only visible after signing in

Shown before you confirm, not published.

Checked 6 Oct 2026.

Up to 6 weeks

Read on the operator's own page

A help article says: “We aim to get shipments out within three weeks.” It calls every shipping time an estimate.

Checked 6 Oct 2026.

Open the source
Packz logoPackz
Inside the app

Only visible after signing in

No amount is published. The shipping policy says fees “will be disclosed to You when You request shipment”. One App Store reviewer mentions $9.

Checked 6 Oct 2026.

Within 3 business days

Read on the operator's own page

Typically within 3 business days, US addresses only.

Checked 6 Oct 2026.

Open the source
RipRip.io logoRipRip.io
Inside the app

Only visible after signing in

No figure is public. The FAQ says: “Shipping costs depend on the destination and the card being shipped. The exact charge is displayed before the shipment is confirmed.” The terms add insurance, taxes and customs duties.

Checked 6 Oct 2026.

Not published

We looked and the operator does not publish it

No dispatch or delivery time is stated in the FAQ, the shipping page or the terms.

Checked 6 Oct 2026.

Rips by Triumph logoRips by Triumph
Inside the app

Only visible after signing in

No amount is published; the fee is shown only inside the app. The FAQ says you pay all shipping costs, and the terms say each card ships separately.

Checked 6 Oct 2026.

Not published

We looked and the operator does not publish it

“we will attempt to ship your item as quickly as possible”

The terms promise no shipping time. They say to contact support if tracking has not moved for 14 business days; the FAQ says 5.

Checked 6 Oct 2026.

Open the source
Stadium Vault logoStadium Vault
Inside the app

Only visible after signing in

Shown only at checkout: the FAQ says it “shows current base shipping, per-card handling, applicable fees, and total”. Up to three cards can share one shipment.

Checked 6 Oct 2026.

1-2 days to dispatch, 3-8 to arrive

Read on the operator's own page

“It typically takes 1-2 business days to dispatch your order, and 3-8 business days to arrive.”

1-2 business days to dispatch, then 3-8 business days to arrive.

Checked 6 Oct 2026.

Open the source
Rip Rush logoRip Rush
Not published

We looked and the operator does not publish it

No amount is published. The terms say the user pays shipping and tracking, and that insurance may be required on a shipment over $1,000.

Checked 6 Oct 2026.

No time promised

Read on the operator's own page

“If you do not receive a shipping notification within five (5) business days, please contact customer support”

No time promised; not shipped at weekends. The terms say only that Rip Rush will attempt to ship as quickly as possible.

Checked 6 Oct 2026.

Open the source
Underdog Rips logoUnderdog Rips
Inside the app

Only visible after signing in

“Shipping fees may differ for each card, as they depend on the vault where the card is stored.”

No amount is published; the cost is shown at the claim step. Underdog says it adds nothing to the vault's fee. Sales tax is charged on a shipped card where the law requires.

Checked 6 Oct 2026.

Open the source
1 to 2 weeks; PSA Vault 2 to 3

Read on the operator's own page

“Total time from claim to delivery is typically 2–3 weeks for domestic shipments.”

Typically 1 to 2 weeks from claim to delivery, or 2 to 3 weeks from the PSA Vault. US addresses only. PSA Vault 2 to 3 weeks; Fanatics Vault and Alt Vault 1 to 2 weeks. 'Estimates and not guarantees'. A claim can be cancelled for 60 minutes.

Checked 6 Oct 2026.

Open the source
ClutchPacks logoClutchPacks
Inside the app

Only visible after signing in

The terms say shipping and handling fees and taxes may apply “as set forth on the Service”. No amount is on a public page.

Checked 6 Oct 2026.

Not published

We looked and the operator does not publish it

No delivery time or destination list is stated.

Checked 6 Oct 2026.

Gemint logoGemint
Inside the app

Only visible after signing in

“Shipping, handling, and insurance fees, if any, will be shown before you confirm your request.” The checkout script lists a carrier rate, prepaid duty and import tax, and a fixed service fee. No amount is public.

Checked 6 Oct 2026.

Not published

We looked and the operator does not publish it

“Processing and delivery times shown on the Site are estimates only.” No estimate is on a public page.

Checked 6 Oct 2026.

Crown Cards logoCrown Cards
Inside the app

Only visible after signing in

You pay shipping, insurance and handling, 'disclosed when you request shipment'. No fee is published.

Checked 6 Oct 2026.

Not published

We looked and the operator does not publish it

“Shipments are currently limited to eligible U.S. domestic addresses”

No delivery time is published; estimates are shown at the shipment request 'when available'. US addresses only.

Checked 6 Oct 2026.

Open the source

3 of 27 publish one price that covers a one-card US shipment, which is the figure the tool needs. The rest quote a part of it or show it only at checkout. Graded cards in a vault are the usual case: see the slab pack ranking or how Arena Club works.

The sum, so you can check it

Worked for a $100 card on Arena Club, with the tool's starting assumptions. Those three are ours, not any marketplace's.

1

Buyback

$100 × 100% − 10% fee$90The app's published rate, less its published selling fee.
2

Ship and sell

$100 × 90% − 10% fee − $5 postage≤ $76Before the app's shipping charge: no all-in price is published.
3

Break-even

($90 buyback + $5 postage) ÷ (1 − 10% fee)> $105.56The sale price shipping has to beat, before the app's shipping charge. By card value: never at these numbers.

Questions people ask

Should I take the buyback?

Take it when the tool shows it ahead and you want money, not the card. It is fast and its terms are in writing where an app publishes them. Whether ripping pays at all is a separate question, covered in is card ripping worth it.

Is it worth shipping cards from a rip app?

Only above the break-even, and only if the card sells near the value the app put on it. Low-value cards rarely clear postage plus the app's shipping charge. We have not shipped a card from any app, so delivery times here are the apps' own statements.

Why can the tool not price shipping for most apps?

Because 3 of 27 apps publish one all-in US shipping price the tool can subtract. Several publish a part of it, such as a handling fee or a starting price. Most show it only at checkout. Type the quote you are shown and the gap closes; the number is marked as yours.

Is the app's stated value what the card would sell for?

Not necessarily. Each app sets the value itself. On a small sample, three apps showed values above the market price. Check one offer against the card's market price in the offer checker. The cash-out page quotes what each app says about its valuation.

Sources95

  1. Arena Club: payout form arenaclubsupport.zendesk.com
  2. Arena Club: buyback rate, time limit info.arenaclub.com
  3. Arena Club: selling fee arenaclubsupport.zendesk.com
  4. Arena Club: withdrawals, withdrawal minimum arenaclubsupport.zendesk.com
  5. Arena Club: shipping arenaclubsupport.zendesk.com
  6. Arena Club: shipping fee arenaclubsupport.zendesk.com
  7. Arena Club: shipping time arenaclubsupport.zendesk.com
  8. Lastpack: payout form, buyback rate, shipping support.lastpack.com
  9. Lastpack: time limit, withdrawals support.lastpack.com
  10. Lastpack: withdrawal minimum support.lastpack.com
  11. Lastpack: shipping fee, shipping time support.lastpack.com
  12. Phygitals: payout form, buyback rate, time limit docs.phygitals.com
  13. Phygitals: withdrawals docs.phygitals.com
  14. Phygitals: shipping, shipping time docs.phygitals.com
  15. Phygitals: shipping fee docs.phygitals.com
  16. Repackz: payout form, buyback rate, selling fee, time limit collectibles.helpscoutdocs.com
  17. Repackz: withdrawals, withdrawal minimum collectibles.helpscoutdocs.com
  18. Repackz: shipping collectibles.helpscoutdocs.com
  19. Repackz: shipping fee collectibles.helpscoutdocs.com
  20. Tilt Rips: payout form, buyback rate, selling fee, withdrawals, shipping, shipping time tiltrips.com
  21. Courtyard: payout form docs.courtyard.io
  22. Courtyard: time limit help.courtyard.io
  23. Courtyard: withdrawals help.courtyard.io
  24. Courtyard: shipping, shipping time docs.courtyard.io
  25. Courtyard: shipping fee help.courtyard.io
  26. Ripit: payout form support.ripit.co
  27. Ripit: time limit support.ripit.co
  28. Ripit: withdrawals support.ripit.co
  29. Ripit: shipping, shipping fee, shipping time support.ripit.co
  30. Packz: payout form, time limit, withdrawals, shipping, shipping time packz.io
  31. RipRip.io: payout form, buyback rate, time limit, withdrawals riprip.io
  32. RipRip.io: shipping riprip.io
  33. rip.fun: payout form docs.rip.fun
  34. rip.fun: buyback rate rip.fun
  35. rip.fun: time limit docs.rip.fun
  36. rip.fun: shipping, shipping fee, shipping time docs.rip.fun
  37. Collector Crypt: payout form, time limit, withdrawals docs.collectorcrypt.com
  38. Collector Crypt: buyback rate, selling fee docs.collectorcrypt.com
  39. Collector Crypt: shipping docs.collectorcrypt.com
  40. Collector Crypt: shipping fee collectorcrypt.com
  41. MNSTR: payout form mnstr.xyz
  42. MNSTR: buyback rate mnstr.xyz
  43. MNSTR: shipping, shipping fee mnstr.xyz
  44. Rips by Triumph: payout form, withdrawal minimum intercom.help
  45. Rips by Triumph: buyback rate docs.triumpharcade.com
  46. Rips by Triumph: time limit, withdrawals, shipping, shipping time docs.triumpharcade.com
  47. Slabz: payout form, buyback rate, time limit, withdrawals, shipping, shipping fee slabz.com
  48. BOXED.GG: payout form helpdesk.boxed.gg
  49. BOXED.GG: buyback rate helpdesk.boxed.gg
  50. BOXED.GG: withdrawals helpdesk.boxed.gg
  51. BOXED.GG: shipping, shipping fee, shipping time boxed.gg
  52. Stadium Vault: payout form, time limit, withdrawals, shipping time stadium-vault.gitbook.io
  53. Stadium Vault: buyback rate, selling fee, shipping stadium-vault.gitbook.io
  54. Rip Rush: payout form, time limit, withdrawals, withdrawal minimum, shipping, shipping time riprush.net
  55. Rip Rush: buyback rate riprush.net
  56. Underdog Rips: payout form apps.apple.com
  57. Underdog Rips: buyback rate help.underdogsports.com
  58. Underdog Rips: time limit, shipping underdogfantasy.pactsafe.io
  59. Underdog Rips: withdrawals legal.underdogsports.com
  60. Underdog Rips: shipping fee, shipping time help.underdogsports.com
  61. Fanatics Instant Rips: payout form support.fanaticscollect.com
  62. Fanatics Instant Rips: buyback rate support.fanaticscollect.com
  63. Fanatics Instant Rips: selling fee about.fanatics.live
  64. Fanatics Instant Rips: time limit fanatics.live
  65. Fanatics Instant Rips: shipping, shipping time support.fanaticscollect.com
  66. Fanatics Instant Rips: shipping fee support.fanaticscollect.com
  67. ClutchPacks: payout form, withdrawals, shipping clutchpacks.io
  68. ClutchPacks: buyback rate clutchpacks.io
  69. Beezie: payout form, selling fee docs.beezie.com
  70. Beezie: buyback rate beezie.com
  71. Beezie: time limit docs.beezie.com
  72. Beezie: withdrawals docs.beezie.com
  73. Beezie: shipping docs.beezie.com
  74. Beezie: shipping fee docs.beezie.com
  75. DOPA: payout form, withdrawals dopa-global.com
  76. DOPA: buyback rate dopa-global.com
  77. DOPA: time limit support.dopa-global.com
  78. DOPA: shipping support.dopa-global.com
  79. DOPA: shipping fee support.dopa-global.com
  80. DOPA: shipping time support.dopa-global.com
  81. Packs.com: payout form, buyback rate, withdrawals packs.com
  82. Packs.com: selling fee help.packs.com
  83. Packs.com: time limit, shipping packs.com
  84. Packs.com: shipping fee, shipping time help.packs.com
  85. GameStop Power Packs: payout form, time limit powerpacks.gamestop.com
  86. GameStop Power Packs: selling fee powerpacks.gamestop.com
  87. GameStop Power Packs: withdrawals, shipping gamestop.com
  88. GameStop Power Packs: shipping fee web.archive.org
  89. Gemint: payout form, withdrawals, shipping help.gemint.io
  90. Gemint: buyback rate, selling fee gemint.io
  91. Crown Cards: payout form, selling fee, time limit, withdrawals, shipping, shipping time crowncards.io
  92. Crown Cards: buyback rate crowncards.io
  93. ripz.gg: payout form, shipping, shipping fee ripz.gg
  94. ripz.gg: buyback rate, shipping time ripz.gg
  95. ripz.gg: withdrawals ripz.gg
Alexander Korsager

Alexander Korsager

Every figure was read on public pages on 6 October 2026. Nothing here has been tested with money yet. Sale price, marketplace fee and postage in the tool are the reader's assumptions, not figures we read anywhere. How apps are scored is on the rating method page.