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#10 of 27 on our desk rating

rip.fun review: what do you get back?

rip.fun opens real sealed packs from its vault and records each card on Base. It names its company and shows odds in public. Its own pages disagree on the buyback rate and on two fees, and none says how USDC leaves.

Tap the tile for the next figure from rip.fun's own pages. The cards are illustration.

Desk rating · #10 of 27

Based on documents we read, not on testing.

Evidence: public pages · 7 October 2026

Odds shown80%weight 25%
Money out52%weight 30%
Cost to hold the card100%weight 15%
How money comes outBuyback paid in USDC to a rip.fun wallet. No withdrawal route published

Is rip.fun worth it?

No page says how USDC leaves the wallet, and the buyback rate is stated three ways, the marketplace fee and redemption fee two ways each.

Paid as

Stablecoin

Buyback paid in USDC to a rip.fun wallet. No withdrawal route published

You keep

86%

of the value it puts on the card, on a sell-back, paid as stablecoin.

Offer open for

2 days

after the reveal, by its own pages.

For

  • Real sealed packs from a vault, with your own pack opened on camera if you choose Regular Rip.
  • A named company and address in the terms.
  • Mystery card odds are public by tier, without an account.
  • Free storage and insurance, and no stated deadline to ship a card.

Against

  • No published way to turn USDC back into dollars.
  • The buyback rate is stated three ways, and the marketplace fee and redemption fee two ways each.
  • The terms cite an arbitration section that is not in the published text.
  • Shipping needs an ID check and at least 5 items; everything in the mystery range was sold out.

Pick it if

A Pokémon or One Piece collector comfortable with a crypto wallet who wants real booster packs opened, raw cards vaulted, and a marketplace to trade them.

Skip it if

Anyone who wants graded slabs or sports cards, a cash-out to a bank that is set out in writing, or a single card shipped on its own.

Visit rip.funNo commission

One rip on rip.fun, step by step

Tap through a rip in the order it happens. Each step shows the figure its own pages give for it.

Step 1 of 5

Pick a pack

From $5

4 tiers, each one price for one pack. Real sealed Pokémon and One Piece packs held in a vault and opened on request, plus mystery packs and mystery cards with a buyback. Cards are raw, held as tokens on Base, and can be shipped.

Where rip.fun says so

Hands-on: a rip on rip.fun, recorded

Coming to this review. Four things will sit here, each dated.

ComingScreen recordingThe rip, from payment to reveal
ComingCards pulledA photo of each card, with its grade
ComingOffer against marketThe sell-back offer beside sold prices
ComingWithdrawal, timedFrom the request to money in the bank

Odds by tier, recalculated in real time

Read on three mystery card pages without an account. Each says “Odds are calculated in real-time.”

Visible without an accountOn the public pack page
Shown in detailOdds per rarity tier
An average return is stated$56.25 on a $55 pack
Odds stay fixedCan change over time

Pro Mystery Cards, $55: chance of each rarity in one pack

  1. Common65% · 1 in 2
  2. Uncommon31% · 1 in 3
  3. Rare3% · 1 in 33
  4. Chase1% · 1 in 100

rip.fun's own published rates, read 6 October 2026. Not a measured outcome. Source page

Pack prices, lowest to highest

  • $5Basic Mystery Cards
  • $15Gold Mystery Packs
  • $25Starter Mystery Cards
  • $55Pro Mystery Cards
Where we read the prices

Starter ($25): Common 76%, Uncommon 20%, Rare 3%, Chase 1%. Basic ($5): Common 47%, Rare 49%, Chase 5% (rip.fun's figures; they add up to 101%). No dollar range is given per tier. rip.fun's own “Target EV” on a $55.00 Pro card was $56.25, on its own valuations. All four products were sold out.

Its odds are by rarity tier with no dollar value, so a session cannot be simulated here. Try the pack simulator on an app that publishes its odds and its sell-back rate.

Is the sell-back offer fair?

Set a card value. The bars show what the same card returns on every app that publishes a rate.

rip.fun offers

$55.90

86% of the value, as stablecoin. #12 of the 17 apps that publish a rate. The offer is open for 48 hours.

Buyback is 85% in the docs, 86% on card tiers and 90% as a “temporary boost”.

The same $65 card, sold back on each app

  1. Lastpackstablecoin$65
  2. Rips by Triumphcash$65
  3. BOXED.GGsite credit$65
  4. Underdog Ripsform not settled$65
  5. DOPAsite credit$65
  6. Packs.comsite credit$65
  7. Arena Clubcash$58.50
  8. Tilt Ripscash$58.50
  9. RipRip.iocash$58.50
  10. Stadium Vaultcash$58.50
  11. Gemintsite credit$56.75
  12. rip.funstablecoin$55.90
  13. MNSTRstablecoin$55.90
  14. Phygitalsstablecoin$55.25
  15. Collector Cryptstablecoin$55.25
  16. Fanatics Instant Ripssite credit$54.99
  17. Repackzcash$54.60

Check a real offer against the card's market price with the offer checker.

Three ways out: cash, post or keep

Switch between the routes to compare what each costs and how long it takes.

Buyback paid in USDC to a rip.fun wallet. No withdrawal route published

CostsNo selling fee stated
TakesNot published
  1. Accept the buyback86% shown, in USDCOn mystery card tiers. The docs say 85%; Gold packs showed a temporary 90%. Offers last 48 hours.Source
  2. Or sell on the marketplace2.5% or 3% feeThe docs say 2.5%. The service agreement says 3% of any transfer.Source
  3. USDC in your rip.fun walletSpend on the siteIt “can be used on the marketplace or for future purchases”.Source
  4. WithdrawNot publishedNo page says how USDC leaves the wallet or what it costs.Source

Where rip.fun's docs and its terms disagree

“Guaranteed Liquidity”: “Sell it back for 85% of fair market value.”

rip.fun docs, mystery packs
≠

Terms: offers are “best-effort”, with “no guarantee about the promptness or availability of any offer”. The site showed 86% and 90%.

The other page

“2.5% on marketplace transactions. No hidden charges. No sales tax.”

rip.fun docs, overview
≠

Service agreement: any transfer carries “a fee payable to ripdotfun equal to 3%”. Redemption policy: US redemptions “are subject to sales tax”.

The other page

“A flat $6 base fee, plus $8 for every 25 items redeemed.”

rip.fun docs, redemptions
≠

Redemption policy: “a 3% processing fee”, minimum $6, and “$10 for every 50 items”.

The other page

“Each Mystery Pack contains 3 real Pokémon packs.” “Expected Value (EV): $52.”

rip.fun docs, mystery packs
≠

The site listed a Gold Mystery Pack with “1 pack inside” at $15.00, and three single-card tiers.

The other page

Why rip.fun is #10 of 27

Five weighted parts make the rating. Lay any other app over it.

Money outOdds shownAccountabilityHoldingAccess

rip.fun Median of 27 apps

Part, and its weightrip.funMedian
Money out 30%52%60%
Odds shown 25%80%85%
Accountability 20%50%70%
Cost to hold the card 15%100%65%
Access 10%57%58%

A term the operator does not publish scores zero. The formula is on how we rate.

rip.fun fact sheet

26 / 39

facts read on its own pages. Tap a value for the source.

Sell-back paid as
Stablecoin

Read on the operator's own page

“Users will receive funds in USDC to their ripdotfun wallet/account, which can be used on the marketplace or for future purchases”

Buybacks are described for mystery products only.

Checked 6 Oct 2026.

Open the source
Sell-back rate
86%

Read on the operator's own page

“86% Instant Buyback”

Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”.

Checked 6 Oct 2026.

Open the source
Selling fee
Not published

We looked and the operator does not publish it

No fee on a buyback is stated. Selling on the marketplace instead costs 2.5% by the docs, or 3% by the service agreement.

Checked 6 Oct 2026.

Auto-sold after
Not published

We looked and the operator does not publish it

No automatic sale is described. The terms describe automatic reveal of an unopened pack only.

Checked 6 Oct 2026.

Withdrawals
Not published

We looked and the operator does not publish it

Searched all 21 docs pages and the site pages read for a way to move USDC out or turn it into dollars. The only statement is that it “can be used on the marketplace or for future purchases”.

Checked 6 Oct 2026.

Withdrawal methods
Not published

We looked and the operator does not publish it

No withdrawal method is named on any page read.

Checked 6 Oct 2026.

Withdrawal minimum
Not published

We looked and the operator does not publish it

No minimum is stated.

Checked 6 Oct 2026.

Withdrawal fee
Not published

We looked and the operator does not publish it

Not stated; no withdrawal route is described.

Checked 6 Oct 2026.

Open the source
Marketplace fee
2.5% or 3%

Read on the operator's own page

“Our marketplace runs 24/7 with a 2.5% fee, far below industry averages.”

Its marketplace page says 2.5%; its Service Agreement says 3% on any transfer.

Checked 6 Oct 2026.

Open the source

Where it works, and for whom

From its terms and store listings. We report what they say, not what the law is where you live.

Its terms do not say which states

Check every app for your state

No App Store or Google Play listing was found, and the site links to none. It runs in a browser.

Countries barredUS-embargoed only
Minimum age18
ShippingMost countries
DevicesWeb only

Is it gambling, and playing safely

No ruling we can cite, and we do not say whether it is legal where you live.

  • Buying a real sealed booster pack and having it opened is the same chance as the pack on a shop shelf.
  • Mystery packs and mystery cards are different: you pay a fixed price for a random card, with an offer to sell it straight back.
  • A buyback pays USDC that the terms say can be spent on more purchases.
  • No self-exclusion tool, spending limit or problem-play wording was found on rip.fun's pages.

The wider question is covered in are card rip apps legit?

Safer play on rip.fun

Self-exclusion tool
Not published

We looked and the operator does not publish it

No self-exclusion tool, spending limit or problem-play wording on any page read.

Checked 6 Oct 2026.

  1. 1No self-exclusion tool or spending limit was found on rip.fun's public pages.
  2. 2Mystery purchases are final. Treat the price as spent before you open.
  3. 3A buyback pays USDC into the same wallet you buy from, so decide in advance when you stop.
  4. 4Read the fee at the redemption checkout before you confirm: the published schedules differ, and redemptions cannot be cancelled.

More on limits and blocks in responsible play. If ripping stops being fun, the National Council on Problem Gambling lists free, confidential help.

Before you sign up

Public sign-up offer

None published

No sign-up bonus, free pack or promo code was shown on the pages read. Mystery purchases earn “Gems”; what a gem is worth is not explained.

Where we read this
Visit rip.funNo commission

Alternatives to rip.fun

Chosen by likeness in the dataset: payout form, card types and devices. Not by commission; there is none.

Also sells Pokémon and One Piece packs

Lastpack logo

#2 on our desk rating · 4.3 / 5

Lastpack

Digital packs from $0.25 that each assign one real card, a raw single or a graded slab, from a warehouse in California. Sell it back, or ship it within 7 days.

How money comes outUSDC to a Solana address, $10 minimum. No bank or card payout yet

Sell-back
100%

Read on the operator's own page

“Current user-initiated sellback is 100% of fair market value, credited to your Lastpack balance.”

Of Lastpack's own value: “The FMV that lastpack uses may not match published market values.” The terms state no percentage and say a buyback may “change or expire at any time”.

Checked 6 Oct 2026.

Open the source
Lowest pack
$0.25

Read on the operator's own page

“$0.25 $1 $5 $10 $25 $50 $100 $150 $250 $500 $1,000”

The Quarter pack. It showed “SOLD OUT” when read; the $1 Noobie pack was the lowest with a price shown as open.

Checked 6 Oct 2026.

Open the source
Odds
Public

Read on the operator's own page

“UNCOMMON $3.50–$5.00 70.0%”

Checked 6 Oct 2026.

Open the source

Know first: The only way to take money out is USDC on Solana, a card left for 7 days is sold back automatically, and the terms ask for a personal US phone number.

Read the Lastpack review

Questions, sources and changes

Is rip.fun legit?

It names its company, ripdotfun ltd. of Delaware, publishes terms and shows mystery odds in public. Its own pages disagree on the buyback rate and two fees, and it does not say how USDC is withdrawn. We have not tested a purchase, a buyback or a delivery.

Are rip.fun cards graded?

No. Cards pulled from packs are raw. Its docs say grading is being added “soon”.

What is the rip.fun buyback rate?

On 6 October 2026 the mystery card tiers showed “86% Instant Buyback” and Gold packs a temporary 90%. The docs say 85%, valid for 48 hours. The terms call offers “best-effort”.

Can you cash out on rip.fun?

A buyback pays USDC to your rip.fun wallet, which the terms say “can be used on the marketplace or for future purchases”. No page read explains a withdrawal.

Does rip.fun ship real cards?

Yes, by its docs: to most countries, after an ID check, in orders of 5 to 500 items. US delivery is put at 5 to 10 business days after processing.

How much is a rip.fun mystery pack?

Mystery cards were $5, $25 and $55 and a Gold Mystery Pack $15, all sold out on the day. Sealed booster packs sell at market price: Ascended Heroes was $13.21.

Who owns rip.fun?

Its terms name ripdotfun ltd., a Delaware corporation with an office in Austin, Texas.

  1. 6 Oct 2026

    First read of public pages. No account, no wallet connected, nothing tested.

  2. 4 Feb 2026

    rip.fun last updated its terms of service.

Corrections and changes

More on rip.fun

Alexander Korsager

Alexander Korsager

Every figure on this page was read on public pages between 6 October 2026 and 7 October 2026. Nothing has been tested with money. cardrip earns nothing from rip.fun.