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ripz.gg logo24 of 35 terms published

How ripz.gg works and makes money

You buy gems, open a digital booster at odds shown for every card, and the cards land in a binder. Sell one back and you get gems. Gems never turn into money.

Tap the pack to walk one rip at ripz.gg, with its own published term at each step. No money, no real cards; the art is illustration.

A rip, step by step

Tap a step. Each figure opens the page it was read on. A dashed tile is a term not found on ripz.gg's public pages.

1. Sign up and fund

6 of 8 terms published
  • Minimum age
    18

    Read on the operator's own page

    “You must be at least 18 years of age to create an account, make purchases, or use any feature of the Service.”

    Checked 6 Oct 2026.

    Open the source
    From its own terms or store listing.
  • US states excluded
    Not published

    We looked and the operator does not publish it

    No list of excluded states or countries. The terms leave it to the user: “your sole and absolute responsibility to determine whether your use of the Service is lawful in your jurisdiction”.

    Checked 6 Oct 2026.

    No list of excluded states or countries. The terms leave it to the user: “your sole and absolute responsibility to determine whether your use of the Service is lawful in your jurisdiction”.
  • Runs on
    Web

    Read on the operator's own page

    The site links to no app, and a US App Store search returned none from this operator.

    Checked 6 Oct 2026.

    Open the source
    Where you can open an account and buy.
  • What you buyGems, price behind sign-in“The price of Gems is displayed on the Service at time of purchase”. No public page shows it.
  • Card payments
    Stripe

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    “We use Stripe, a PCI DSS Level 1 certified payment processor.” The FAQ names no other method, and the checkout is behind sign-in.
  • Gems without paying
    Wheel, achievements, referrals

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    A daily wheel, achievements and referral bonuses. All of it is gems, so none of it can be withdrawn.
  • Gem price
    Can change without notice

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    “Gem prices may change at our discretion with or without notice”.
  • Accounts
    One a person

    Read on the operator's own page

    Checked 7 Oct 2026.

    Open the source
    A second account can end all of them, with “forfeiture of all Gem balances”.

4 terms this guide does not cover: pack battles, card evolution, mystery wheel prices, and puzzles.

This guide covers the mechanics only. Whether it suits you is in the ripz.gg review, and the basics of the format are in what card ripping is.

Where the money goes

One pack, followed from your payment to what arrives. Only terms read on ripz.gg's own pages enter the sum.

Pack price
The card is valued at
ripz.gg publishes no average for this pack, so the sum starts from an assumption. Dashed choices are assumptions, not published figures.
  1. You pay$100
    What you spend on packs.
  2. Card value (assumed)$100
    An assumption, not a published figure. ripz.gg sets the value its offer is based on.
  3. The sum stops here: the sell-back rate is advertised, not confirmed in its termsWithout the rate, the offer and what arrives as gems cannot be worked out for ripz.gg.
  4. Selling fee
    Not published

    We looked and the operator does not publish it

    No fee is stated. The site says of its rate: “there's no hidden cut”.

    Checked 6 Oct 2026.

    Paid as
    Site credit

    Read on the operator's own page

    “Sellback lets you exchange duplicate cards for gems”

    Checked 6 Oct 2026.

    Open the source
    Can be withdrawn
    No

    Read on the operator's own page

    “Gems cannot be withdrawn from the platform”

    Checked 6 Oct 2026.

    Open the source

Run the same sum for every app in the cash-back calculator, weigh the three exits in keep, sell or ship, or see every app's exit terms on the cash-out page.

How ripz.gg makes money

Only lines its own documents state, or that follow from its published numbers. Nothing here is an estimate.

Stated on its own pages4
Follows from its published numbers0
Not published5
  • Stated on its own pages

    Shipping or retrieval fee

    200 gems per card

    Read on the operator's own page

    “Pay shipping costs in gems (200 gems per card)”

    From a collapsed FAQ answer. The checkout needs an account, so the fee charged there, and any higher fee abroad, was not seen. The dollar cost depends on the unpublished gem price.

    Checked 6 Oct 2026.

    Open the source
    From a collapsed FAQ answer. The checkout needs an account, so the fee charged there, and any higher fee abroad, was not seen. The dollar cost depends on the unpublished gem price.
  • Stated on its own pages

    Gem sales

    Final, no cash back out“All purchases of Gems (virtual currency) are final and non-refundable, except as required by applicable law”. A sell-back returns gems, not money.Read the source
  • Stated on its own pages

    Grading-roll fee

    500 to 1,000 gems, plus a quarter of the upliftFor Ripz Grading: a flat fee by speed tier, then “0.25× that expected uplift”: a quarter of what the grade is expected to add to the card's value.Read the source
  • Stated on its own pages

    Mystery wheel spins

    Paid in gemsMystery wheels are “limited-time events where you spend gems for spins to win cards, gems, or physical prizes”. No spin price is on a public page.Read the source
  • Not published

    5 lines its own pages do not state

    • Pack price above average card valueCannot be worked out
    • Sell-back discount
      Not published

      The operator's marketing says this; its terms do not

      “Turn duplicates back into gems at up to 90% of market value.”

      Advertised, not in the terms. One page says “up to 90%”, another a flat 90%.

      Checked 6 Oct 2026.

      Open the source
    • Fee on a sell-back
      Not published

      We looked and the operator does not publish it

      No fee is stated. The site says of its rate: “there's no hidden cut”.

      Checked 6 Oct 2026.

    • Flat-price pack runsNot published
    • The price of a gemNot published

What ripz.gg pays for its cards, its margins and how the business is doing are not published, and we do not guess. Whether the numbers can favour a buyer at all is the subject of is card ripping worth it.

The clock after the reveal

How long each choice stays open, from ripz.gg's own pages.

  1. The revealThe card is revealed and the clocks start.
  2. At once to 24 hoursA Ripz Grading roll reveals: Express at once, Standard in about 12 hours, Economy in about 24Read the source
  3. 48 hoursripz.gg may still reverse a purchase made at a “materially incorrect price”, refunding the gemsRead the source
  4. 7 daysA trade offer to a friend expiresRead the source
  5. 7 days after deliveryThe deadline to report a damaged or wrong cardRead the source
  6. US orders ship within 14 days; mid-era or vintage cards up to 21 days

    Read on the operator's own page

    “Mid-era or vintage cards may take up to 21 days”

    Checked 6 Oct 2026.

    Open the source
    Shipping, once you ask for the card
  • No limit stated

    We looked and the operator does not publish it

    No automatic sale is described on the pages read.

    Checked 6 Oct 2026.

    No automatic sale is described on the pages read.

Ripz Grading: a paid roll on a digital card

By ripz.gg's own account a “provably-fair roll decides the company and the grade”. You pay gems for the roll.

Flat fee, by speed500, 700 or 1,000 gemsEconomy, Standard and Express. Each is “flat + upside charge”.✓ Read at sourceSource
On top of the flat feeA quarter of the expected upliftIt “charges 0.25× that expected uplift on top of the flat fee”. The quote is shown before you pay.✓ Read at sourceSource
Chance of a 10Capped at 50%“tier factor × (raw value ÷ PSA-10 value)”. The factor is 0.5, 0.667 or 0.833: paying more raises it.✓ Read at sourceSource
Which companyPSA, TAG, BGS or CGC“equally weighted among the companies with live graded pricing for your card”.✓ Read at sourceSource
LimitsGrade 4 at worst, $2,500 at most“Grade floor is 4”, and “Cards above $2,500 raw can't be submitted.”✓ Read at sourceSource
If you redeem the slabSourced then, maybe a PSA one“we source a slab of the same card at the same grade”. If that company's slab is not available, a PSA slab of that grade or higher is sent.✓ Read at sourceSource
A gem, by our sumAbout 1 centThe Surging Sparks page sells a nine-pack Elite Trainer Box for 6,995 gems and shows “You save 48% (~$65)” on a market price of $135.05, which leaves about $70. Read through a US page reader. ripz.gg states no rate.= Our arithmeticSource

Who is behind ripz.gg

The names on its terms, its store listings and its partner pages. Sourced facts only.

Legal entityNot confirmedThe terms name only “ripz.gg” as the other party and give no governing state or country. No company or address appears in the terms, purchase terms, refund policy, privacy policy, disclaimer, contact page or footer.✕ Not confirmed
Governing lawNo place named“governed by and construed in accordance with applicable law”, with disputes sent to binding arbitration.✕ Not confirmedSource
ContactEmail and a web forminfo@ripz.gg and legal@ripz.gg in the terms, and a message form on the contact page. No postal address is on either.✓ Read at sourceSource
Card paymentsStripeThe one payment company named in the FAQ. The checkout is behind sign-in and was not seen.✓ Read at sourceSource
Raw cards“Our verified inventory”“Cards are shipped from our verified inventory”. Its how-it-works page says vintage can take 21 days “so we source the best quality card we can”.✓ Read at sourceSource
Graded slabsSourced on redemptionA slab is found “through our sourcing channels” once you redeem. The channels are not named.✓ Read at sourceSource
Rights holdersNo link“not affiliated with, endorsed by, or associated with” Nintendo or The Pokémon Company.✓ Read at sourceSource
Where it buys its cardsNot publishedNo page read names a supplier.✕ Not confirmed

How the other apps work

The same walk-through for each of the others, then every review and the pages that set two apps side by side.

Reviews and head-to-heads

Questions about how ripz.gg works

How does ripz.gg work?

You buy gems and spend them on a digital booster from a named set. The cards land in a binder. From there you sell duplicates back for gems, trade with friends, pay gems for a grading roll, or redeem certain cards as physical copies for a shipping fee in gems.

How does ripz.gg make money?

Its own pages state: shipping or retrieval fee, gem sales, grading-roll fee and mystery wheel spins. Not published: pack price above average card value, sell-back discount, fee on a sell-back, flat-price pack runs and the price of a gem. We do not estimate margins or what ripz.gg pays for cards.

Where do ripz.gg's cards come from?

The cards you pull are digital. If you redeem one, the purchase terms say it ships “from our verified inventory”. A graded slab is sourced after you redeem, and may arrive as a PSA slab of the same grade or higher. No supplier is named.

Can you cash out on ripz.gg?

No. The terms say “Gems cannot be withdrawn from the platform” and that there are “no monetary payouts”. A sell-back pays gems. The only thing that leaves is a physical card, for the ones that can be redeemed.

What is Ripz Grading?

A paid random draw on a card in your binder. You pay 500, 700 or 1,000 gems plus a quarter of the expected uplift, and a roll picks a company and a grade from 4 to 10. ripz.gg says you can then sell the slab back, crack it to raw or redeem it.

Alexander Korsager

Alexander Korsager

Every figure was read on public pages between 6 October 2026 and 7 October 2026. Nothing here has been tested with money yet. cardrip earns nothing from ripz.gg.