24 of 35 terms publishedHow ripz.gg works and makes money
You buy gems, open a digital booster at odds shown for every card, and the cards land in a binder. Sell one back and you get gems. Gems never turn into money.
By Alexander Korsager · Checked 7 October 2026 · We earn nothing from any app on this site
Tap the pack to walk one rip at ripz.gg, with its own published term at each step. No money, no real cards; the art is illustration.
A rip, step by step
Tap a step. Each figure opens the page it was read on. A dashed tile is a term not found on ripz.gg's public pages.
1. Sign up and fund
6 of 8 terms published- Minimum ageFrom its own terms or store listing.
18
Read on the operator's own page
“You must be at least 18 years of age to create an account, make purchases, or use any feature of the Service.”
Checked 6 Oct 2026.
Open the source - US states excludedNo list of excluded states or countries. The terms leave it to the user: “your sole and absolute responsibility to determine whether your use of the Service is lawful in your jurisdiction”.
Not published
We looked and the operator does not publish it
No list of excluded states or countries. The terms leave it to the user: “your sole and absolute responsibility to determine whether your use of the Service is lawful in your jurisdiction”.
Checked 6 Oct 2026.
- Runs onWhere you can open an account and buy.
Web
Read on the operator's own page
The site links to no app, and a US App Store search returned none from this operator.
Checked 6 Oct 2026.
Open the source - What you buyGems, price behind sign-in“The price of Gems is displayed on the Service at time of purchase”. No public page shows it.
- Card payments“We use Stripe, a PCI DSS Level 1 certified payment processor.” The FAQ names no other method, and the checkout is behind sign-in.
- Gems without payingA daily wheel, achievements and referral bonuses. All of it is gems, so none of it can be withdrawn.
- Gem price“Gem prices may change at our discretion with or without notice”.
- AccountsA second account can end all of them, with “forfeiture of all Gem balances”.
2. Pick a pack
2 of 6 terms published- Lowest packPrices are in gems and the dollar price of a gem is behind sign-in. A single Surging Sparks pack was 650 gems. The set page's own saving figure, “Market price: $135.05” and “You save 48% (~$65)” on a 6,995-gem box, implies about one cent a gem; that is our sum, not a published rate.
Not published
We looked and the operator does not publish it
Prices are in gems and the dollar price of a gem is behind sign-in. A single Surging Sparks pack was 650 gems. The set page's own saving figure, “Market price: $135.05” and “You save 48% (~$65)” on a 6,995-gem box, implies about one cent a gem; that is our sum, not a published rate.
Checked 6 Oct 2026.
- Highest packPrices are in gems and the dollar price of a gem is behind sign-in. A single 151 pack was 1,550 gems and a 36-pack box 54,000.
Not published
We looked and the operator does not publish it
Prices are in gems and the dollar price of a gem is behind sign-in. A single 151 pack was 1,550 gems and a 36-pack box 54,000.
Checked 6 Oct 2026.
- Odds shownWhether you can read the odds before paying.
- Odds detailHow finely the odds are broken down.
Per card
Read on the operator's own page
“1 in 17 packs”
Each card on a set page shows a rate in packs and a gem value (Bulbasaur in 151: 1 in 17 packs), and each rarity a rate per pack (Special Illustration Rare in Surging Sparks: 1.49%). These are not value bands, so no pack is in our dataset. Ripz calls the rates its “own estimates of physical pack odds”.
Checked 6 Oct 2026.
Open the source - Odds change with stockNothing on the pages read says odds change with inventory.
Not published
We looked and the operator does not publish it
Nothing on the pages read says odds change with inventory.
Checked 6 Oct 2026.
- Stated average valueNot publishedNo average card value or expected return is on a public page.
3. Reveal the card
6 of 6 terms published- What a pack holds“You receive the digital cards shown in your pack result”. Not a sealed pack and not a slab.
- Whose odds“all displayed odds are Ripz's own estimates of physical pack odds”, as publishers print none per rarity.
- How it is pickedripz.gg says it publishes a hash of its seed before a pull and the seed itself “when its chain is rotated”. We did not run its verifier.
- After the openAn opened pack is “non-refundable under any circumstances”.
- Where the card goes“Cards land in your binder. Trade, sellback, evolve, grade or order them real.”
- Is it a physical cardVirtual cards “confer no rights to physical items”. Only “certain digital cards” can be redeemed.
4. Sell back, hold or ship
4 of 8 terms published- Sell-back rateAdvertised, not in the terms. One page says “up to 90%”, another a flat 90%.
Not published
The operator's marketing says this; its terms do not
“Turn duplicates back into gems at up to 90% of market value.”
Advertised, not in the terms. One page says “up to 90%”, another a flat 90%.
Checked 6 Oct 2026.
Open the source - Selling feeNo fee is stated. The site says of its rate: “there's no hidden cut”.
Not published
We looked and the operator does not publish it
No fee is stated. The site says of its rate: “there's no hidden cut”.
Checked 6 Oct 2026.
- Offer windowNone statedNo window on the sell-back offer itself is stated.
- Sell-back paid asThe form the offer is paid in.
Site credit
Read on the operator's own page
“Sellback lets you exchange duplicate cards for gems”
Checked 6 Oct 2026.
Open the source - Auto-sold afterNo automatic sale is described on the pages read.
Not published
We looked and the operator does not publish it
No automatic sale is described on the pages read.
Checked 6 Oct 2026.
- Ships cardsWhether the physical card can be sent to you.
Yes; its own pages disagree
Read on the operator's own page
“You can redeem certain digital cards for their physical counterparts by paying shipping in gems”
Only certain cards, and “availability depends on inventory”. Which cards qualify is not public.
Checked 6 Oct 2026.
Open the source - Shipping feeWhat you pay to have a card posted.
200 gems per card
Read on the operator's own page
“Pay shipping costs in gems (200 gems per card)”
From a collapsed FAQ answer. The checkout needs an account, so the fee charged there, and any higher fee abroad, was not seen. The dollar cost depends on the unpublished gem price.
Checked 6 Oct 2026.
Open the source - Shipping timeThe operator's own stated time.
US orders ship within 14 days; mid-era or vintage cards up to 21 days
Read on the operator's own page
“Mid-era or vintage cards may take up to 21 days”
Checked 6 Oct 2026.
Open the source
5. Withdraw
6 of 7 terms published- WithdrawalsWhether the balance can leave the platform.
No
Read on the operator's own page
“Gems cannot be withdrawn from the platform”
Checked 6 Oct 2026.
Open the source - Withdrawal methodsWhere a withdrawal can be sent.
None
Read on the operator's own page
“Gems cannot be withdrawn, sold, transferred to other accounts, or converted to fiat currency”
Checked 6 Oct 2026.
Open the source - Withdrawal minimumNo withdrawals exist.
Not published
We looked and the operator does not publish it
No withdrawals exist.
Checked 6 Oct 2026.
- What can leaveOnly “certain digital cards”, while stock lasts, for a shipping fee in gems. No money leaves.
- Gems expire“There are no dormancy or inactivity fees on Gem balances”.
- If ripz.gg closes your accountWithout cause, it refunds unused gems “purchased in the 30 days preceding termination”. For a breach, the balance is forfeited.
- Protection on the balance“not protected by any financial regulatory scheme, deposit insurance, or similar protection”.
4 terms this guide does not cover: pack battles, card evolution, mystery wheel prices, and puzzles.
This guide covers the mechanics only. Whether it suits you is in the ripz.gg review, and the basics of the format are in what card ripping is.
Where the money goes
One pack, followed from your payment to what arrives. Only terms read on ripz.gg's own pages enter the sum.
- You pay$100What you spend on packs.
- Card value (assumed)$100An assumption, not a published figure. ripz.gg sets the value its offer is based on.
- The sum stops here: the sell-back rate is advertised, not confirmed in its termsWithout the rate, the offer and what arrives as gems cannot be worked out for ripz.gg.
- Selling fee
Not published
We looked and the operator does not publish it
No fee is stated. The site says of its rate: “there's no hidden cut”.
Checked 6 Oct 2026.
- Paid as
Site credit
Read on the operator's own page
“Sellback lets you exchange duplicate cards for gems”
Checked 6 Oct 2026.
Open the source- Can be withdrawn
No
Read on the operator's own page
“Gems cannot be withdrawn from the platform”
Checked 6 Oct 2026.
Open the source
Run the same sum for every app in the cash-back calculator, weigh the three exits in keep, sell or ship, or see every app's exit terms on the cash-out page.
How ripz.gg makes money
Only lines its own documents state, or that follow from its published numbers. Nothing here is an estimate.
- Stated on its own pages
Shipping or retrieval fee
From a collapsed FAQ answer. The checkout needs an account, so the fee charged there, and any higher fee abroad, was not seen. The dollar cost depends on the unpublished gem price.200 gems per card
Read on the operator's own page
“Pay shipping costs in gems (200 gems per card)”
From a collapsed FAQ answer. The checkout needs an account, so the fee charged there, and any higher fee abroad, was not seen. The dollar cost depends on the unpublished gem price.
Checked 6 Oct 2026.
Open the source - Stated on its own pages
Gem sales
Final, no cash back out“All purchases of Gems (virtual currency) are final and non-refundable, except as required by applicable law”. A sell-back returns gems, not money.Read the source - Stated on its own pages
Grading-roll fee
500 to 1,000 gems, plus a quarter of the upliftFor Ripz Grading: a flat fee by speed tier, then “0.25× that expected uplift”: a quarter of what the grade is expected to add to the card's value.Read the source - Stated on its own pages
Mystery wheel spins
Paid in gemsMystery wheels are “limited-time events where you spend gems for spins to win cards, gems, or physical prizes”. No spin price is on a public page.Read the source - Not published
5 lines its own pages do not state
- Pack price above average card valueCannot be worked out
- Sell-back discount
Not published
The operator's marketing says this; its terms do not
“Turn duplicates back into gems at up to 90% of market value.”
Advertised, not in the terms. One page says “up to 90%”, another a flat 90%.
Checked 6 Oct 2026.
Open the source - Fee on a sell-back
Not published
We looked and the operator does not publish it
No fee is stated. The site says of its rate: “there's no hidden cut”.
Checked 6 Oct 2026.
- Flat-price pack runsNot published
- The price of a gemNot published
What ripz.gg pays for its cards, its margins and how the business is doing are not published, and we do not guess. Whether the numbers can favour a buyer at all is the subject of is card ripping worth it.
The clock after the reveal
How long each choice stays open, from ripz.gg's own pages.
- The revealThe card is revealed and the clocks start.
- At once to 24 hoursA Ripz Grading roll reveals: Express at once, Standard in about 12 hours, Economy in about 24Read the source
- 48 hoursripz.gg may still reverse a purchase made at a “materially incorrect price”, refunding the gemsRead the source
- 7 daysA trade offer to a friend expiresRead the source
- 7 days after deliveryThe deadline to report a damaged or wrong cardRead the source
- Shipping, once you ask for the card
US orders ship within 14 days; mid-era or vintage cards up to 21 days
Read on the operator's own page
“Mid-era or vintage cards may take up to 21 days”
Checked 6 Oct 2026.
Open the source
- No automatic sale is described on the pages read.
No limit stated
We looked and the operator does not publish it
No automatic sale is described on the pages read.
Checked 6 Oct 2026.
Ripz Grading: a paid roll on a digital card
By ripz.gg's own account a “provably-fair roll decides the company and the grade”. You pay gems for the roll.
Who is behind ripz.gg
The names on its terms, its store listings and its partner pages. Sourced facts only.
How the other apps work
The same walk-through for each of the others, then every review and the pages that set two apps side by side.
Reviews and head-to-heads
Questions about how ripz.gg works
How does ripz.gg work?
You buy gems and spend them on a digital booster from a named set. The cards land in a binder. From there you sell duplicates back for gems, trade with friends, pay gems for a grading roll, or redeem certain cards as physical copies for a shipping fee in gems.
How does ripz.gg make money?
Its own pages state: shipping or retrieval fee, gem sales, grading-roll fee and mystery wheel spins. Not published: pack price above average card value, sell-back discount, fee on a sell-back, flat-price pack runs and the price of a gem. We do not estimate margins or what ripz.gg pays for cards.
Where do ripz.gg's cards come from?
The cards you pull are digital. If you redeem one, the purchase terms say it ships “from our verified inventory”. A graded slab is sourced after you redeem, and may arrive as a PSA slab of the same grade or higher. No supplier is named.
Can you cash out on ripz.gg?
No. The terms say “Gems cannot be withdrawn from the platform” and that there are “no monetary payouts”. A sell-back pays gems. The only thing that leaves is a physical card, for the ones that can be redeemed.
What is Ripz Grading?
A paid random draw on a card in your binder. You pay 500, 700 or 1,000 gems plus a quarter of the expected uplift, and a roll picks a company and a grade from 4 to 10. ripz.gg says you can then sell the slab back, crack it to raw or redeem it.
Sources8
- ripz.gg terms of service (8 Jul 2026) ripz.gg
- Purchase terms (1 May 2026) ripz.gg
- Refund policy (1 May 2026) ripz.gg
- Disclaimer (7 Jul 2026) ripz.gg
- How it works, with the Ripz Grading rules ripz.gg
- FAQ ripz.gg
- Provably fair: the method and a worked example ripz.gg
- Set page: Surging Sparks ripz.gg

Every figure was read on public pages between 6 October 2026 and 7 October 2026. Nothing here has been tested with money yet. cardrip earns nothing from ripz.gg.



