Is card ripping worth it? Not for the money
At all 8 rated apps that publish enough to check, $100 of packs sold straight back returns less than $100. Here is how much less, and your chance of ending ahead.
By Alexander Korsager · Checked 6 October 2026 · We earn nothing from any app on this site
70 in 100 packs hold a card worth the $5 pack price or less
▯ price or less▮ worth more
$100 of packs, every card sold back: $95 in stablecoin
−$5 to the odds
Lastpack Starter Pack (Steady), on its own published odds, card values and sell-back terms, read 6 October 2026. Averages, not measured results. Rips are simulated; the art is illustration.
The short answer
Three figures, all from operators' own pages.
New to this? What card ripping is covers the products. The cash-back calculator runs the per-$100 sum for your own spend.
Your chance of being ahead after 1, 10 or 100 packs
Pick a pack, slide the number of packs, and choose what happens to the cards.
8 rated apps publish a full odds table to simulate. MNSTR and Collector Crypt state an average but no odds table, so they are in the table below and not here.
- End ahead
- 23 in 100
- sessions finish above $50
- Median end
- $44
- of $50 paid
- Median result
- −$6
- half of sessions do worse
Where 10,000 simulated sessions of 10 packs end
Lastpack Starter Pack (Steady), at published odds. Every card sold back at 100% of its value, paid in stablecoin.
Sessions that end ahead, by packs opened
Packs opened in one session. Tap a bar to see that session length.
At Lastpack, 29 in 100 one-pack sessions end ahead after sell-back. At 100 packs it is 11 in 100. Opening more packs does not average the loss away: it makes it more certain.
What the chart assumes
The bands and chances are published. Where a card falls inside a band is our model.
Shipping, withdrawal fees and promotions are left out. Odds are a snapshot from 6 October 2026. The pack simulator deals single packs from the same model and prints every band.
Three ways people say they profit
Tap an app. Each route is set against what that app puts in writing. Gaps are shown as gaps.
Sell it straight back
The claim: take the sell-back on every card and come out ahead.
- Sell-back rate
90% of stated value, after fee
Read on the operator's own page
“equal to 100% of our estimated value of the item(s), less a 10% fee”
The published rate is 100%, less a 10% selling fee. Recorded as the terms word it: 100% of Arena Club's own estimate, then a 10% fee, which nets 90%. Arena Club sets the estimate.
Checked 6 Oct 2026.
Open the source- Paid as
Cash
Read on the operator's own page
“receive payouts for Arena Club offers, marketplace sales, and accepted cash offers”
The offer lands in the Arena Club Wallet, which the help centre says can be withdrawn through Stripe. One sentence of the terms reads the other way, though the sentence before it says wallet funds “can also be withdrawn by the Registered User through Stripe at any time”.
Checked 6 Oct 2026.
Open the source- Offer stays open
24 hours
Read on the operator's own page
“available for 24 hours after initiating your digital reveal product reveal”
The help centre says only that offers expire after a set period shown with the offer.
Checked 6 Oct 2026.
Open the source- Sold for you if unclaimed
Not published
We looked and the operator does not publish it
No automatic sale is stated. An unaccepted offer lapses and the card stays in the vault.
Checked 6 Oct 2026.
Hold it and resell it
The claim: skip the sell-back and sell the card yourself for more.
- Shipping to you
$1 a card, plus shipping and insurance that vary by package
Read on the operator's own page
“Retrieval Fee: $1 per card. Shipping Costs: Varies”
The shipping and insurance amounts are shown at checkout, not published. Wallet funds cannot pay the retrieval fee.
Checked 6 Oct 2026.
Open the source- Time to ship
Up to one week to process and ship out
Read on the operator's own page
“may take up to one week to process and ship out (this is an estimate and not a guarantee)”
Checked 6 Oct 2026.
Open the source- Marketplace selling fee
- Set by the marketplace
- What the card sells for
- Not tracked here
Grade it and flip it
The claim: get a raw card graded and sell the slab for more.
- What the pack holds
- One graded card a pack
- Grading fee and wait
- Set by the grader
- Price after grading
- Not tracked here
None of these is a method. Keep, sell or ship sets the three exits side by side for one card.
What a session costs
Priced the way you would price any other paid hour: the average cost, at your own pace.
19 apps are left out: they do not publish both an average card value and a sell-back rate. Show them
Arena Club, Courtyard, Ripit, Packz, rip.fun, Rips by Triumph, Slabz, BOXED.GG, Stadium Vault, Rip Rush, Underdog Rips, ClutchPacks, Beezie, DOPA, Packs.com, GameStop Power Packs, Gemint, Crown Cards, ripz.gg.
- You pay
- $50.00
- 10 × $5
- Average back, stablecoin
- $47.50
- $95 per $100
- Average cost of the session
- $2.50
- what the session is priced at
- Per hour at your pace
- $5.00
- 30 minutes a session
An average over many sessions, from the stated average and sell-back terms at Lastpack. The median session ends below it; a few end far above. Shipping and withdrawal fees are not included.
Every rated app, same question
What $100 of packs returns if every card is sold straight back. Tap a cell for its source.
| App | Back per $100 | Paid as | Stated average card | Sell-back rate | Odds |
|---|---|---|---|---|---|
| $95 | StablecoinRead on the operator's own page “Withdrawals are USDC to a Solana address.” A sell-back is “credited to your Lastpack balance” and the terms let “Eligible Sale Proceeds” be cashed out. Money you paid in and bonus credit cannot be withdrawn. Checked 6 Oct 2026. Open the source | 95% of pack priceRead on the operator's own page “GROSS EV: 95%” Starter Pack (Steady), a $5 pack. Checked 6 Oct 2026. Open the source | 100%Read on the operator's own page “Current user-initiated sellback is 100% of fair market value, credited to your Lastpack balance.” Of Lastpack's own value: “The FMV that lastpack uses may not match published market values.” The terms state no percentage and say a buyback may “change or expire at any time”. Checked 6 Oct 2026. Open the source | ||
| $88 | StablecoinRead on the operator's own page “All buyback payouts are denominated and paid in USDC (a USD-pegged stablecoin), delivered directly to your wallet.” The terms say the same: “All buyback payouts are made in USDC on the Solana blockchain.” USDC can then be withdrawn to a bank or an external wallet. Checked 6 Oct 2026. Open the source | 104% of pack priceRead on the operator's own page “Expected value $26 per pack” Rookie Pack (Pokémon), a $25 pack. Checked 6 Oct 2026. Open the source | 85%Read on the operator's own page “The standard buyback rate is 85% of FMV. Some packs may offer enhanced buyback rates above 85%” A share of a value Phygitals sets from third-party pricing (Alt, by the homepage). Of the five pack pages read, two carried an “85% Buyback” badge and three “100% Buyback”. The terms say the buyback “is not guaranteed liquidity” and may be changed or withdrawn. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Live odds? $13-$25 80% $25-$50 15% $50-$150 4% $150-$10,000 1%” Five pack pages showed odds and an expected value without a login. Checked 6 Oct 2026. Open the source | |
| $76 | CashRead on the operator's own page “The net amount is added to your Collectibles.com account balance instantly, which you can use to purchase more packs or withdraw.” Paid into the wallet in US dollars. Withdrawal runs through Coinflow to a bank account or debit card. Checked 6 Oct 2026. Open the source | 90% of pack priceRead on the operator's own page “The average card value is $22.50, based on total pack inventory, though individual outcomes vary.” Pokémon Starter Pack, a $25 pack. Checked 6 Oct 2026. Open the source | 84% after feeRead on the operator's own page “you can sell any unwanted card back to Collectibles.com for 90% of its fair market value” The published rate is 90%, less a 6% selling fee. The terms give no figure: “a percentage of our determined fair market value”. Paying subscribers get 91% to 95% on packs opened with subscription credit. Checked 6 Oct 2026. Open the source | ||
| $90 | CashRead on the operator's own page “can withdraw in USD and multiple cryptocurrencies” Checked 6 Oct 2026. Open the source | 90%Read on the operator's own page “Sell back to Tilt Rips (90% of market value)” The terms add that a buyback quote “is optional unless expressly stated as guaranteed in writing” and may be revised or withdrawn before you accept it. Checked 6 Oct 2026. Open the source | |||
| $82 | CashRead on the operator's own page “Instant Sell proceeds are deposited into your RipRip wallet. They can accumulate across multiple sales and can be withdrawn using Cash Out.” The balance is a wallet RipRip creates for you. It can be cashed out to a bank, PayPal or Venmo, or sent as USDC. Checked 6 Oct 2026. Open the source | 91% of pack priceRead on the operator's own page “Expected value $10” All-Stars Pokémon Booster ($10 plus a $0.99 service fee), a $10.99 pack. Checked 6 Oct 2026. Open the source | 90%Read on the operator's own page “Instant Sell the card for 90% of its estimated value” Stated in the FAQ, not in the terms. RipRip sets the estimated value, and the terms say “actual values may differ from our estimated values”. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “0.1% chance, $100.01 – $200. Sample rotates daily, not guaranteed.” Checked 6 Oct 2026. Open the source | |
| $93 | StablecoinRead on the operator's own page “sell an NFT back for a percentage of its insured value in USDC” Checked 6 Oct 2026. Open the source | 109.2% of pack priceRead on the operator's own page “$54.60 Expected Value” Elite Pokémon Gacha Pack, a $50 pack. Checked 7 Oct 2026. Open the source | 85%Read on the operator's own page “keep it or sell it back to us on the spot for 85% of its insured value” The lowest rate shown. On the gacha page the offer was 85% on four packs, 90% on fifteen and 93% on ten. The percentage is of Collector Crypt's own insured value. Checked 6 Oct 2026. Open the source | ||
| $94 | StablecoinRead on the operator's own page “Eligible NFTs may include a published sellback or buyback offer, such as an FMV-based USDm offer on MegaETH.” USDm is a dollar token on the MegaETH network. The FAQ also mentions an “MNSTR balance” that can pay for shipping. Checked 6 Oct 2026. Open the source | 109.5% of pack priceRead on the operator's own page “Average pull value + 9 % $54.75” Starter, a $50 pack. Checked 7 Oct 2026. Open the source | 86%Read on the operator's own page “86 % Buyback” The rate is set per pack and rises with the price: Starter 86%, Great 89%, Monster 92%, Ultra 95%, One Piece Adventure 93%, Outlaw 94%. The lowest is recorded here. It is a share of MNSTR's own fair market value for the card. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “73.42% $30–$50” Shown on each pack page without an account. Checked 7 Oct 2026. Open the source | |
| $75 | Site creditRead on the operator's own page “Rewards are promotional credits ... including ... buyback programs (such as Fanatics Collect’s Instant Credit program for Instant Rips)” Fanatics Live's launch post calls them 'Fanatics Live credits' for use on purchases. Checked 6 Oct 2026. Open the source | 88.2% of pack priceRead on the operator's own page “Expected value: $22.04” Pokemon Value, a $25 pack. Checked 6 Oct 2026. Open the source | 84.6% in creditRead on the operator's own page “Receive 90% of the card’s market value*, minus 6% Marketplace Fees, in credits when you accept the Instant Credit offer within 48 hours” The published rate is 90%, less a 6% selling fee. Paid in credit, so it earns nothing under 'money out'. The same page says offers are “typically about 90%” of the value at the pack's seal date, and are made on Fanatics-owned rips, not seller-packed ones. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Odds and expected value Expected value: $22.04” Pack pages redirect a German connection to the auction marketplace. The US page loaded without a login. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | CashRead on the operator's own page “receive payouts for Arena Club offers, marketplace sales, and accepted cash offers” The offer lands in the Arena Club Wallet, which the help centre says can be withdrawn through Stripe. One sentence of the terms reads the other way, though the sentence before it says wallet funds “can also be withdrawn by the Registered User through Stripe at any time”. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 90% after feeRead on the operator's own page “equal to 100% of our estimated value of the item(s), less a 10% fee” The published rate is 100%, less a 10% selling fee. Recorded as the terms word it: 100% of Arena Club's own estimate, then a 10% fee, which nets 90%. Arena Club sets the estimate. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Grail Hit rate per card 0.02%” A $50 soccer pack page showed its checklist and hit rates without a login. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. Sell-back rate not published. | StablecoinRead on the operator's own page “in USDC on their Courtyard wallet/account” Checked 6 Oct 2026. Open the source | 96% of pack priceRead on the operator's own page “Average item value is $66.24.” Pokémon PSA 10, a $69 pack. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it The terms say the offer is a percentage of fair market value 'as advertised on the product's page'. The public pack page shows no percentage. Checked 6 Oct 2026. | ||
| Cannot be computed. No average and no sell-back rate published. | CashRead on the operator's own page “Available to Withdraw: the portion of your balance you can transfer to your bank.” A sell-back is added to your wallet balance. New funds can take time to become withdrawable. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Not publishedWe looked and the operator does not publish it The offer is shown only after the reveal. The terms say Ripit sets sell-back prices at its sole discretion and state no percentage. Checked 6 Oct 2026. | PublicRead on the operator's own page “Mega 2.500% total | 0.015% - 2.415%” Pack pages showed their pull rates without a login. The terms say probabilities are on the product page before purchase. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average and no sell-back rate published. | CashRead on the operator's own page “in exchange for a credit to Your User Balance” Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Not publishedWe looked and the operator does not publish it The terms state no percentage. Checked 6 Oct 2026. | PublicRead on the operator's own page “displayed on the respective Pack's product page” Checked 6 Oct 2026. Open the source | |
| rip.fun | Cannot be computed. No average return published. | StablecoinRead on the operator's own page “Users will receive funds in USDC to their ripdotfun wallet/account, which can be used on the marketplace or for future purchases” Buybacks are described for mystery products only. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 86%Read on the operator's own page “86% Instant Buyback” Shown on all three mystery card tiers. The terms say the rate is “as advertised on the product page” and that fair market value “is determined solely by ripdotfun at its discretion”. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Odds Common 65% Uncommon 31% Rare 3% Chase 1%” Checked 6 Oct 2026. Open the source |
| Cannot be computed. No average return published. | CashRead on the operator's own page The terms let you withdraw money from card sales. The same terms word the credit for a return as “additional pack purchase credits”. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 100%Read on the operator's own page “Rips guarantees that it will buy back any card in your Inventory at the FMV in effect at the time of purchase for a minimum of seven days” 100% of Triumph's own fair market value, which Triumph sets. Promotional cards have no buyback value. The FAQ is dated 21 September 2026. Checked 6 Oct 2026. Open the source | Inside the appRead on the operator's own page “The statistics will change in real time based on available inventory.” Checked 6 Oct 2026. Open the source | |
| Cannot be computed. Sell-back rate not published. | StablecoinRead on the operator's own page “It auto-sells any common cards for USDC so your rip always goes through.” A sale is “paid to your balance”, which is USDC in the account's Solana wallet. Read in the site's script. Checked 6 Oct 2026. Open the source | 110.4% of pack priceRead on the operator's own page “What one rip of this pack is worth on average, across every tier. 27.61” Poké 25, a $25 pack. Checked 7 Oct 2026. Open the source | Advertised, not in its termsThe operator's marketing says this; its terms do not “Or sell it back within 72 hours for at least 85% of its current value.” From the How it works tab with the Poké 25 pack selected, read in a browser. It is worded as a floor and set per pack; other packs were not checked. Its worked example changes between reads and was 85% each time: 102.85 offered on a card worth 121.00 on 6 October 2026, 68.00 on 80.00 on 7 October. The terms state no rate. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Odds & EV” A tab beside the pack on the logged-out page. It opens on a tap, without an account, and shows four tiers and an average pull value. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | Site creditRead on the operator's own page “Gems themselves are an in-app currency and are not converted back into a cash balance.” Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 100% in creditRead on the operator's own page “Any card can be sold back to BOXED for its gem value, at any time.” The full gem value, paid in gems. The gem value is set by BOXED from third-party market data; it is not a market price you can realise. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “we provide the odds of pulling every single item in every box” Two box pages were read without an account, each with a full drop table. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | CashRead on the operator's own page “Funds go to your Stadium Vault wallet.” The wallet is in US dollars and the FAQ describes withdrawing it. One sentence of the terms reads the other way. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 90% after feeRead on the operator's own page “equal to 100% of our estimated value of the Cards, less a 10% fee” The published rate is 100%, less a 10% selling fee. Recorded as the terms word it: 100% of Stadium Vault's own estimate, then a 10% fee, which nets 90%. Stadium Vault sets the estimate. Checked 6 Oct 2026. Open the source | Inside the appRead on the operator's own page “the probability of receiving any specific Card are disclosed on the Platform” Three logged-out pack pages showed chase cards, a top value and recent pulls, with no probabilities. Where the odds appear was not seen. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average and no sell-back rate published. | CashRead on the operator's own page “You may only withdraw funds you have gained from sales of your Inventory.” Section 6.3 of the terms. Section 5.5 of the same terms reads the other way, and nothing public settles which applies. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Advertised, not in its termsThe operator's marketing says this; its terms do not “Get paid at real-time market value” The terms state no percentage. A return is credited at a fair market value that Rip Rush sets and says may not match published market values. Checked 6 Oct 2026. Open the source | Inside the appRead on the operator's own page “All drop rate figures are fully transparent and visible inside the app” No public pack page exists. The homepage shows only a value range for each pack. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | Advertised, not in its termsThe operator's marketing says this; its terms do not “Keep it or flip it back for cash.” The terms say only that 'you will be credited the fair market value'. Underdog balances are either withdrawable cash or bonus funds, and no page read says which one a Rips credit is. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 100%Read on the operator's own page “the buyback offer is set at 100% of FMV — the same value determined at pack reveal” 100% of a value Underdog sets itself, from Alt, CardLadder and its own pricing system. The terms give no percentage: 'you will be credited the fair market value'. The options article adds 'if that option is available for the card'. Checked 6 Oct 2026. Open the source | Inside the appRead on the operator's own page “Odds are listed on each pack's product page before you buy, broken out by rarity tier or card group.” Pack pages sit behind the app login, so no odds table was seen. The terms say odds 'will be disclosed to you prior to purchase'. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average and no sell-back rate published. | CashRead on the operator's own page “you will receive the funds in USD value in your Wallet and/or in Platform credit” The same sentence says Platform credit “may be subject to additional restrictions, withdrawal, or spend requirements”. No public page names USDC or any stablecoin. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Advertised, not in its termsThe operator's marketing says this; its terms do not “Instant buyback offer of 90%.” Shown on Pokémon and One Piece pack pages only. The terms say “a percentage of the fair market value”, set by ClutchPacks, and let it change or withdraw the offer before you accept. No primary page says 100%. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Pack odds Epics 2.02 %” Every pack page read showed its average value, floor and ceiling without a login. The 19 packs in stock also showed a “Pack odds” table; the five marked “Restocking” showed none. A public Transparency page adds realised pull results per pack, drawn from its on-chain records. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. Sell-back rate not published. | StablecoinRead on the operator's own page “your wallet balance is credited with the SWAP amount minus fees (6%)” The wallet balance on the current site is USDC: “USDC is used on Base.” Checked 6 Oct 2026. Open the source | 110% of pack priceRead on the operator's own page “Average Value:$55” Silver, a $50 pack. Checked 6 Oct 2026. Open the source | Advertised, not in its termsThe operator's marketing says this; its terms do not “85% SWAP” A badge on each machine: 85% on the $30 and $50 machines, 90% on the $250 and $500 ones. The terms promise only “a specified percentage” of a value Beezie sets alone. The Claw FAQ, re-read 7 October 2026, takes the fee off the swap value shown (“credited with the SWAP amount minus fees (6%)”), so the badge is the rate before the fee: about 79.9% reaches the wallet on an 85% machine if the badge holds. No page states an after-fee figure. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Base 74.43% $25 - $50” Shown on each machine page without an account. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | Site creditRead on the operator's own page “Credits cannot be withdrawn, sold, transferred, or converted to fiat currency.” A card is converted to credits, which the help centre also calls points. Credits open more packs or pay for shipping. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 100% in creditRead on the operator's own page “you can convert any card to credits at 100% of its value” Stated on the how-it-works page and the App Store listing, not in the terms or purchase terms, which name no rate. The value is DOPA's own figure for the card, not a market price. Checked 7 Oct 2026. Open the source | PublicRead on the operator's own page “Odds & Probabilities” Pack pages show the odds without a login. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 100% in creditRead on the operator's own page “the full value of the cards from the moment you pulled them” Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Every product shows exactly which cards are inside and the odds of pulling each one.” A single pull page opens without an account and lists a chance and a Coin value for every card. A pack page lists every card and its value without an account; its per-card chances sit behind the slot tabs, which we did not open. Checked 6 Oct 2026. Open the source | ||
| Cannot be computed. No average and no sell-back rate published. | CashRead on the operator's own page “Your Wallet balance may be used to purchase other PowerPacks products or, where applicable, to request a cash payout to a bank account linked with Stripe” Proceeds are credited to a Power Packs wallet within three business days, then withdrawn. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Reported by othersReported by other publishers only Other publishers (TheSpike, Deadspin, kokutech) report 90% of the Card Ladder value. The terms speak only of a 'Display Price' shown on the site. Checked 6 Oct 2026. | Advertised, not in its termsThe operator's marketing says this; its terms do not “Before you purchase a pack, Power Packs displays the chances that the card contained in a given pack level will fall within certain value ranges.” GameStop says odds are shown before purchase. We could not load a pack page to see them, so whether they need a login is unknown. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average return published. | Site creditRead on the operator's own page “Sellback proceeds are credited to your Gemint Balance.” The terms call the balance “a store credit balance”, and say “you may withdraw eligible amounts”. No public page says a sell-back is paid in USDT or any other token. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | 87.3% in creditRead on the operator's own page “Instant sell back 90% of FMV” The published rate is 90%, less a 3% selling fee. On every pack page read. The terms fix no rate: the price is “based on its FMV, less any fee disclosed to you at the time of the transaction”, FMV is set by Gemint “in our sole discretion”, and sell-back is not guaranteed for any card. Checked 6 Oct 2026. Open the source | PublicRead on the operator's own page “Each Pack has a listed price and a published set of Pull Rates that show, before you buy, which Cards the Pack can contain and how likely each tier of Card is.” Each pack page has a “Pull Rates” control that opens without an account. The figures sit behind an age confirmation and were not read. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average and no sell-back rate published. | CashRead on the operator's own page “Your Wallet records U.S. dollar-denominated Net Sale Proceeds derived from the Sale of Items to CrownCards” Wallet proceeds can be requested as a cash payout where the feature is available. A buyback offer is at Crown Cards' discretion: it 'is not required to make any buyback or cash-out offer'. The store listings name only two options, collect or ship. Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Advertised, not in its termsThe operator's marketing says this; its terms do not “sell it back at market value” The homepage gives no percentage. The terms define the price as whatever is displayed, and say the estimated value 'is not a guarantee of any resale price, cash-out price'. Checked 6 Oct 2026. Open the source | Advertised, not in its termsThe operator's marketing says this; its terms do not “Browse packs with clearly labeled card pools, rarity tiers, value ranges, and pull rates.” From the store listings. The terms say only that Crown Cards 'may disclose' posted odds on the product page or purchase flow. No odds appear on the website. Checked 6 Oct 2026. Open the source | |
| Cannot be computed. No average and no sell-back rate published. | Site creditRead on the operator's own page “Sellback lets you exchange duplicate cards for gems” Checked 6 Oct 2026. Open the source | Not publishedWe looked and the operator does not publish it No average value or return was found on a public pack page. Checked 6 Oct 2026. | Advertised, not in its termsThe operator's marketing says this; its terms do not “Turn duplicates back into gems at up to 90% of market value.” Advertised, not in the terms. One page says “up to 90%”, another a flat 90%. Checked 6 Oct 2026. Open the source |
Back per $100 is the stated average times the sell-back rate, which is shown after any fee, in whatever the app pays. Site credit is not cash. The stated average is the card value before that cut, not what comes back. 11 of 27 state an average.
The verdict: an entertainment cost
$75 to $95
back per $100, at the 8 of 27 rated apps where it can be computed. Each returns less than $100, on its own published figures.
19 of 27
rated apps do not publish enough to check. An unpublished return is not a better one.
11 in 100
sessions of 100 packs at Lastpack end ahead. Treat the gap as the price of the reveal: decide the amount before you open an app, and stop when it is spent.
On published averages this is entertainment spending, not income. Responsible play has a budget tool and each app's lock-out options. The National Council on Problem Gambling lists free, confidential help.
What these figures cannot tell you
Resale prices
Not tracked
We do not track what cards sell for. Every card value here is the app's own figure, which is not a market price.
Real outcomes
Not tested
Nothing has been deposited, opened or withdrawn. Whether pulls match the published odds needs a counted sample.
Shipping and withdrawal
Left out
17 of 27 rated apps publish a shipping fee. Fees and minimums are compared on cash-out.
Odds that move
Snapshot, 6 October 2026
Arena Club, Lastpack, Repackz, Courtyard, RipRip.io, rip.fun, Rips by Triumph, Rip Rush, Underdog Rips, Fanatics Instant Rips, ClutchPacks, Beezie, and GameStop Power Packs say their odds change with inventory.
Questions people ask
Can you make money ripping packs?
A single session can end ahead. On average it does not: at each of the 8 rated apps where a return can be computed, $100 of packs sold straight back returns less than $100. We do not describe ripping as a way to make money.
A pack says 100% EV. Is that break-even?
It means the average stated card value equals the pack price. On the Tilt Rips Starter Pack odds table, 61 in 100 packs still hold a card worth the price or less, and selling every card back returns $90 per $100.
Why not use real sale prices?
We do not track sale prices, so we cannot say what any card sells for. Every value on this page is the one the app itself assigns, and that is not a market price.
Are graded slab packs better value than raw packs?
This page cannot say: it compares published averages, not card types. Slab packs compared sets the graded-card products side by side.
Has cardrip opened any packs?
No. Every figure here was read on public pages or computed from them. Nothing has been deposited, opened, sold back, withdrawn or shipped.
Sources55
- Lastpack: Starter Pack (Steady) odds and average lastpack.com
- Phygitals: Rookie Pack (Pokémon) odds and average phygitals.com
- Repackz: Pokémon Starter Pack odds and average collectibles.com
- Tilt Rips: Starter Pack odds and average tiltrips.com
- RipRip.io: All-Stars Pokémon Booster ($10 plus a $0.99 service fee) odds and average riprip.io
- Fanatics Instant Rips: Pokemon Value odds and average fanaticscollect.com
- Courtyard: Pokémon PSA 10 odds and average courtyard.io
- Slabz: Poké 25 odds and average slabz.com
- Arena Club: sell-back terms info.arenaclub.com
- Arena Club: shipping arenaclubsupport.zendesk.com
- Lastpack: sell-back terms support.lastpack.com
- Lastpack: shipping support.lastpack.com
- Phygitals: sell-back terms docs.phygitals.com
- Phygitals: shipping docs.phygitals.com
- Repackz: sell-back terms collectibles.helpscoutdocs.com
- Repackz: shipping collectibles.helpscoutdocs.com
- Tilt Rips: sell-back terms tiltrips.com
- Courtyard: sell-back terms docs.courtyard.io
- Courtyard: shipping help.courtyard.io
- Ripit: sell-back terms support.ripit.co
- Ripit: shipping support.ripit.co
- Packz: sell-back terms packz.io
- RipRip.io: sell-back terms riprip.io
- rip.fun: sell-back terms rip.fun
- rip.fun: shipping docs.rip.fun
- Collector Crypt: sell-back terms docs.collectorcrypt.com
- Collector Crypt: shipping collectorcrypt.com
- MNSTR: sell-back terms mnstr.xyz
- MNSTR: shipping mnstr.xyz
- Rips by Triumph: sell-back terms docs.triumpharcade.com
- Rips by Triumph: shipping docs.triumpharcade.com
- BOXED.GG: sell-back terms helpdesk.boxed.gg
- BOXED.GG: shipping boxed.gg
- Stadium Vault: sell-back terms stadium-vault.gitbook.io
- Stadium Vault: shipping stadium-vault.gitbook.io
- Rip Rush: sell-back terms riprush.net
- Rip Rush: shipping riprush.net
- Underdog Rips: sell-back terms help.underdogsports.com
- Underdog Rips: shipping help.underdogsports.com
- Fanatics Instant Rips: sell-back terms support.fanaticscollect.com
- Fanatics Instant Rips: shipping support.fanaticscollect.com
- ClutchPacks: sell-back terms clutchpacks.io
- Beezie: sell-back terms beezie.com
- Beezie: shipping docs.beezie.com
- DOPA: sell-back terms dopa-global.com
- DOPA: shipping support.dopa-global.com
- Packs.com: sell-back terms packs.com
- Packs.com: shipping help.packs.com
- GameStop Power Packs: sell-back terms powerpacks.gamestop.com
- GameStop Power Packs: shipping web.archive.org
- Gemint: sell-back terms gemint.io
- Crown Cards: sell-back terms crowncards.io
- Crown Cards: shipping crowncards.io
- ripz.gg: sell-back terms ripz.gg
- ripz.gg: shipping ripz.gg

Every figure was read on public pages on 6 October 2026. Nothing here has been tested with money yet. Simulated figures use the model on the pack simulator page; the app order follows How we rate. Who publishes which figure is counted in the odds report.



