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cardrip

Rip for the card, or just buy it?

Charizard ex is a 1 in 412 pull from Packs.com's 151 pack: $8,040 of packs for a card TCGplayer prices at $334. Check any of 120 chase cards.

Charizard ex, 1511 in 412 packs at $19.53 a pack

  • Rip until it lands$8,040412 packs on average, 24× the price of the card
  • Buy the single$334TCGplayer market price

Price a chase

120 cards on 10 Packs.com packs, each with the app's own chance per pack and TCGplayer's market price for the single.

1. Pack
2. Card: the 12 dearest in this Pokémon pack
3. Luck

Mega Gengar ex 284/217Ascended Heroes · Special Illustration Rare · 1,376 packs: the long-run average number of packs

  • Rip, keep every card$16,8641,376 packs at $12.26. 20× the buy price.
  • Rip, sell the rest for coins$2,599Every other card sold back at the app's value. 3.1× the buy price.
  • Buy the single$848TCGplayer market price, holofoil printing.
copies the rip money would buy19
extra over buying, rest sold$1,751
chance of no card after those packs37%

Odds, pack price and value: Packs.com, read 7 October 2026. Buy price: TCGplayer, read 7 October 2026.The pack on Packs.comNo commissionThe card on TCGplayer

Selling the rest only works as coins: Packs.com pays no cash out. For the whole list a pack can give, see the pull checklist.

Why the pack always costs more

Sell every other card back at full value and the chase still costs the card plus the app's margin on each pack opened.

Pulling Charizard ex from 151, every other card sold: $1,162

The card, at the app's valueMargin: $1.96 a pack × 412 packs
of a pack's price is its average contents90%
kept per 151 pack, on average$1.96
packs, so the margin is paid that many times412

Packs.com help centre, on how a pack is priced · read 7 October 2026

“weight it by the chance of pulling it, and add our margin”
Read the article

The rarer the card, the more packs the margin is paid on. That is why a short vintage checklist comes closest to the buy price and a 1 in thousands card comes nowhere near it.

Every pack's dearest card

The top card on each checklist: what pulling it costs on average against buying it. Closest call first.

cards with a TCGplayer price cost more to pull than to buy, rest soldAll 117
the buy price in packs, the closest of all 117: Charizard 004/130, holofoil, Base Set 25.7×
the buy price in packs, the widest of all 117: Force of Will 19, foil, Secrets of Strixhaven1,391×
Each pack's dearest card: its odds, the cost to pull it and the price to buy it
CardRipRip, rest soldBuy
CharizardBase Set 2 · 1 in 40 · Pokémon$2,5005.7× the buy$6511.5× the buy$436TCGplayer
Black LotusUnlimited · 1 in 116 · Magic$114,7796.2× the buy$29,9531.6× the buy$18,474app value
Mega Greninja exChaos Rising · 1 in 369 · Pokémon$2,32017× the buy$3862.9× the buy$134TCGplayer
Mega Gengar exAscended Heroes · 1 in 1,376 · Pokémon$16,86420× the buy$2,5993.1× the buy$848TCGplayer
Leonardo, Sewer Samurai (Borderless) (Gold-Stamped Signature)Teenage Mutant Ninja Turtles · 1 in 5,051 · Magic$60,25320× the buy$10,1503.4× the buy$3,002TCGplayer
Charizard ex151 · 1 in 412 · Pokémon$8,04024× the buy$1,1623.5× the buy$334TCGplayer
Bloom Tender (0400) (Showcase) (Fracture Foil)Lorwyn Eclipsed · 1 in 2,021 · Magic$23,47552× the buy$2,9446.6× the buy$448TCGplayer
The One Ring (Borderless Poster)Lord of the Rings · 1 in 1,380 · Magic$108,99362× the buy$13,5587.7× the buy$1,753TCGplayer
Force of Will (JP Alternate Art) (Silver Scroll Foil)Secrets of Strixhaven · 1 in 5,953 · Magic$116,548121× the buy$12,81513× the buy$964TCGplayer
Mega Zygarde exPerfect Order · 1 in 2,500 · Pokémon$15,825154× the buy$1,71317× the buy$103TCGplayer

“App value” marks a card TCGplayer published no market price for on 7 October 2026: the buy price is not confirmed, and Packs.com's own value stands in. 3 of the 120 cards are like that and are left out of the three counts above.

If the goal is not one card

The sums settle one goal only: owning a single named card. Other goals read differently.

You want one card

Buy the single

All 117cards with a TCGplayer price cost less to buy than to pull, at average luck and with the rest sold back.
You want many cards from the set

Count the margin

90%of the price comes back as cards on average, at the app's values. A set built from packs pays the gap on every one.
You want the rip itself

Cap the spend first

37%of chasers still lack a 1 in 412 card after 412 packs. The card is never certain, so any limit has to be set on the spend.

Whether ripping pays at all is a wider question: see is card ripping worth it. Limits each app offers are on the responsible play page.

What the sums leave out

Two sources, read a day apart, do not make a like-for-like quote. Four gaps to know before acting on a bar.

Two prices for one card

+12%Packs.com's value over TCGplayer's market price, the median of 117 cards. The app says its value is TCGplayer's near-mint market price plus an amount for taxes and handling; the figure read here is not split by condition.

Getting the card in hand

$7.43Packs.com shipping: $7.43 an order in the US, $29.72 abroad, flat for up to 50 cards. A TCGplayer seller's shipping is not confirmed here. Neither is in the bars.

Coins, not cash

No cash outA sold card returns 100% of its value as coins, which buy more packs. The middle bar is money you could spend there, not money back.

Other apps

5 more appsArena Club, MNSTR, BOXED.GG, DOPA, and ripz.gg also publish a chance per card. No full list from them is on record here, so their cards are not priced.

Odds and pack prices were read on 7 October 2026, and Packs.com says values refresh several times a day. How its values compare with sold prices is in the value check.

Questions people ask

Is it cheaper to buy a single or to rip packs for it?

To buy it, for every card with a market price here. 117 of the 117 chase cards TCGplayer prices cost more to pull than to buy, even with every other card sold back. Charizard ex from 151 takes 412 packs on average, $8,040, against $334 on TCGplayer.

How many packs does it take to pull one specific card?

On average, one divided by the card's chance per pack: a 1 in 412 card takes 412 packs. That is an average, not a promise. About 37% of people who open that many still do not hold the card.

What if I sell everything else I pull?

It narrows the gap and never closes it. At Packs.com a sold card returns its full value in coins, so the chase then costs the card's value plus the app's margin on every pack. For Charizard ex that is $1,162, and the coins cannot be withdrawn as cash.

Does this cover sealed packs from a shop?

No. Every figure here is for a Packs.com pack, whose chance per card is published. Sealed retail packs are not priced on this page. For odds given as value bands on other apps, use the chase odds calculator.

Alexander Korsager

Alexander Korsager

Every figure was read on public pages between 6 October 2026 and 7 October 2026. Nothing here has been tested with money yet. Market prices were read on TCGplayer on 7 October 2026; 3 of 120 had none and are marked. The cost sums are checked in code against every card on the page.